Weapons
Even the most trivial of encounters in the Realms of Terror permit one be armed, and armed well.
Weapons in The Domains of Dread
A weapon is any held equipment that deals damage when used directly or with ammunition. Every weapon species belongs to a weapon family and type. From species the weapon inherits most of its values: base damage die, damage type(s) and weight. A weapon's family determines which weapon focus feat is required to specialize with that weapon. A character who focuses in piercing (short) will be as effective with daggers, for example, as they would spears, since they are both piercing (short) weapons. Weapon types determines whether a character is proficient in that weapon based off of their class and/or feat proficiencies. Characters who attempt to wield weapons they are not proficient in suffer -2 to AB
before any modifiers.
Melee Weapons
Heavy Weapons
Heavy weapons are necessarily two-handed for all races, and confer -2 to AB
before any modifiers if wielded by a race of Small size. They use Str
to determine attack and damage matrixes at a rate 1.25x and 1.5x
base values respectively (min +1)
.
Medium Weapons
Medium weapons may be one- or two-handed for races of Medium size, but are always two-handed for races of Small size. They use Str
to determine attack and damage matrixes at their regular base values. Dual wielding medium weapons incurs a penalty of -6 AB
to the main hand and -10 AB
to the off-hand before any modifiers.
Light Weapons
Light weapons are one-handed for all races. They use Dex
to determine attack and damage matrixes at their regular base values. Dual wielding light weapons incurs an attack penalty of -2 AB
to the main hand and -6 AB
to the off-hand.
Tiny Weapons
Tiny weapons are one-handed for all races. They use Dex
to determine attack and damage matrixes at their regular base values. Tiny weapons explode their base damage die on confirmed critical hits, using the explosion die listed with their threat range. It is additive, not multiplicative, in final damage calculations. Dual wielding tiny weapons incurs an attack penalty of -2 AB
to the main hand and -2 AB
to the off-hand.
Ranged Weapons
For ranged weapons, weight only controls its base encumbrance when held or in the inventory. All bows are single slot to allow for the equip of quivers in the off-hand, a type new to The Domains of Dread. Quivers may confer benefits to the weapon being loosened as arrows might and are required for a bow to be usable in combat.
By default, equipping a shield with a crossbow of any type incurs an attack penalty of -2 AB
before any modifiers.
Weapon Species and Families
Weapon | Family | Type | Weight | Handedness | Base Damage | Threat Range | Favored Classes | Additional Notes |
---|---|---|---|---|---|---|---|---|
Dagger | Piercing (Short) | Simple | Tiny | One-handed | 1d4 piercing
|
19-20 / x3 + 1d8 piercing
|
||
Spear | Piercing (Short) | Simple | Medium | One-handed | 1d6 piercing
|
20 / x2
|
||
Katar | Piercing (Short) | Exotic | Medium | One-handed | 1d6 piercing
|
20 / x2
|
||
Pick, Hand | Piercing (Short) | Simple | Light | One-handed | 1d4 piercing
|
19-20 / x2
|
Ascetic | |
Rapier | Piercing (Short) | Martial | Medium | One-handed | 1d6 piercing
|
18-20 / x2
|
Bard | Always has finesse as a weapon modifier. |
Sword, Short | Piercing (Short) | Martial | Medium | One-handed | 1d6 piercing
|
19-20 / x2
|
||
Pike | Piercing (Long) | Simple | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
||
Trident | Piercing (Long) | Martial | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
||
Pick, War | Piercing (Long) | Martial | Medium | One-handed | 1d6 piercing
|
20 / x3
|
||
Halberd | Piercing (Long) | Exotic | Heavy | Two-handed | 1d4 piercing, 1d4 slashing
|
20 / x3
|
Only the piercing weapon die is upgraded by feats or other features. | |
Rope Dart | Piercing (Long) | Exotic | Medium | One-handed | 1d6 piercing
|
20 / x2
|
Ascetic | |
Ravensbeak | Piercing (Long) | Exotic | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
||
Club | Bludgeoning (Short) | Simple | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
||
Mace | Bludgeoning (Short) | Simple | Light | One-handed | 1d4 bludgeoning
|
19-20 / x2
|
||
Mace, War | Bludgeoning (Short) | Martial | Medium | Two-handed | 1d6 bludgeoning
|
20 / x3
|
||
Flail, Light | Bludgeoning (Short) | Simple | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
||
Hammer, Light | Bludgeoning (Short) | Simple | Light | One-handed | 1d4 bludgeoning
|
19-20 / x2
|
||
Hammer, War | Bludgeoning (Short) | Martial | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
||
Cestus | Bludgeoning (Short) | Simple | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
Ascetic | Counts as being unarmed. |
Greatclub | Bludgeoning (Long) | Simple | Heavy | Two-handed | 1d8 bludgeoning
|
20 / x3
|
||
Quarterstaff | Bludgeoning (Long) | Simple | Medium | Two-handed | 1d8 bludgeoning
|
19-20 / x2
|
||
Battle Staff | Bludgeoning (Long) | Exotic* | Medium | Two-handed | 1d6 bludgeoning
|
18-20 / x2
|
Ascetic | Requires favored class to be proficient. Counts as dual wielding. |
Flail, Heavy | Bludgeoning (Long) | Simple | Heavy | Two-handed | 1d8 bludgeoning
|
19-20 / x2
|
Ascetic | |
Hammer, Sledge | Bludgeoning (Long) | Simple | Heavy | Two-handed | 1d8 bludgeoning
|
20 / x3
|
||
Mace, Great | Bludgeoning (Long) | Martial | Heavy | Two-handed | 1d8 bludgeoning
|
20 / x3
|
||
Meteor Hammer | Bludgeoning (Long) | Exotic | Medium | Two-handed | 1d8 bludgeoning
|
19-20 / x2
|
Ascetic | |
Catchpole | Bludgeoning (Long) | Exotic | Heavy | Two-handed | 1d8 subdual
|
20 / x3
|
Cannot deal lethal damage. | |
Sickle | Slashing (Short) | Simple | Medium | One-handed | 1d6 slashing
|
20 / x2
|
||
Axe, Hand | Slashing (Short) | Simple | Light | One-handed | 1d4 slashing
|
19-20 / x2
|
||
Axe, War | Slashing (Short) | Martial | Medium | One-handed | 1d6 slashing
|
20 / x2
|
||
Scimitar | Slashing (Short) | Martial | Medium | One-handed | 1d6 slashing
|
20 / x2
|
||
Sword, Long | Slashing (Short) | Martial | Medium | One-handed | 1d6 slashing
|
20 / x2
|
||
Sword, Bastard | Slashing (Short) | Exotic | Medium | One/Two-handed | 1d6/1d8 slashing
|
20 / x2 or 20 / x3
|
May be wielded one-handedly or two-handedly. | |
Whip | Slashing (Short) | Exotic | Light | One-handed | 1d4 slashing
|
20 / x2
|
Inquisitor | Applies +2 to checks made to disarm.
|
Kukri | Slashing (Short) | Exotic | Light | One-handed | 1d4 slashing
|
19-20 / x2
|
||
War Cleaver | Slashing (Long) | Martial | Heavy | Two-handed | 1d8 slashing
|
19-20 / x2
|
||
Greataxe | Slashing (Long) | Martial | Heavy | Two-handed | 1d8 slashing
|
20 / x3
|
||
Greatsword | Slashing (Long) | Martial | Heavy | Two-handed | 1d8 slashing
|
20 / x3
|
||
Scythe | Slashing (Long) | Simple | Heavy | Two-handed | 1d6 slashing
|
19-20 / x3
|
Ascetic | |
Glaive | Slashing (Long) | Martial | Heavy | Two-handed | 1d8 slashing
|
20 / x3
|
||
Maul Axe | Slashing (Long) | Exotic | Heavy | Two-handed | 1d4 slashing, 1d4 piercing
|
20 / x3
|
Only the slashing weapon die is upgraded by feats or other features. | |
Claws | Slashing (Long) | Exotic | Medium | One-handed | 1d6 slashing
|
20 / x3
|
Ascetic | |
Rock | Thrown (Light) | Simple | Light | One-handed | 1d4 bludgeoning
|
19-20 / x2
|
||
Shuriken | Thrown (Light) | Exotic | Tiny | One-handed | 1d2 piercing
|
19-20 / x3 + 1d4 piercing
|
Ascetic | Adds extra attack per flurry. |
Dart | Thrown (Light) | Simple | Light | One-handed | 1d4 piercing
|
19-20 / x2
|
||
Chakram | Thrown (Light) | Martial | Light | One-handed | 1d4 slashing
|
19-20 / x2
|
Ascetic | |
Bola | Thrown (Light) | Exotic | Light | One-handed | 1d4 subdual
|
19-20 / x2
|
Inquisitor | Slows target by 15% movement speed for 1d3 rounds . Cannot deal lethal damage.
|
Axe, Throwing | Thrown (Heavy) | Martial | Medium | One-handed | 1d6 slashing
|
20 / x2
|
May be used as a melee weapon. | |
Javelin | Thrown (Heavy) | Martial | Medium | One-handed | 1d6 piercing
|
20 / x2
|
May be used as a melee weapon. | |
Harpoon | Thrown (Heavy) | Martial | Heavy | Two-handed | 1d8 piercing
|
20 / x2
|
||
Shot | Thrown (Heavy) | Exotic | Medium | One-handed | 1d6 bludgeoning
|
20 / x2
|
||
Boulder | Thrown (Heavy) | Exotic* | Heavy | Two-handed | 1d8 bludgeoning
|
19-20 / x3
|
Berserker | Requires favored class to be proficient. |
Bow, Short | Ranged (Light) | Martial | Medium | Two-handed | 1d6 piercing
|
20 / x2
|
Uses arrows for ammunition. Requires quiver in off-hand. | |
Crossbow, Light | Ranged (Light) | Martial | Medium | One-handed | 1d6 piercing
|
20 / x2
|
Uses bolts for ammunition. | |
Sling | Ranged (Light) | Simple | Light | One-handed | 1d4 bludgeoning
|
19-20 / x2
|
Uses sling bullets for ammunition. | |
Bow, Long | Ranged (Heavy) | Martial | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
Uses arrows for ammunition. Requires quiver in off-hand. Always has mighty as a weapon modifier. | |
Crossbow, Heavy | Ranged (Heavy) | Martial | Heavy | Two-handed | 1d8 piercing
|
20 / x3
|
Uses bolts for ammunition. Always has mighty as a weapon modifier. | |
Gonne | Ranged (Heavy) | Exotic | Heavy | Two-handed | 4d4 bludgeoning, 2d4 fire
|
19-20 / x2
|
Artificer | Uses firearm bullets for ammunition. |