Economy and Currency

From The Domains of Dread

Held currencies are staked to the silver standard in The Domains of Dread, shorthand sp. It may be assumed that any held currency is the tender of the major domain the character occupies whether they are Borcan hemlocks, Barovian ravenclaws, or Cordovan denarii.

Currency in The Domains of Dread

Held currency is weightless until the character holds over 2500+250/Str modifier (minimum +0) silver, after which every 25 coins over this limit will count as 1 point of extra encumbrance. Additional loose currency is itemized into the inventory to represent this added weight, and so that they may be added into any currency pouches the character may have to reduce their encumbrance.

Non-player character vendors accept both kinds of currency, whether itemized or otherwise, so long as they are domain tender.

Moneylending and banking are available services within the major domains. Fees levied for these services depend on a myriad of factors, including feats, skills, backgrounds, and present notoriety. Upon entry to a neighboring domain, all silver earned in the previous domain are itemized and must be lended into domain tender before they may be used for non-player character transactions.

Certain properties may include persistent storage, and therefore may be used to store any number of itemized currency up to their physical limit.

Economy in The Domains of Dread

The economy in The Domains of Dread is, by and large, player driven. Though non-player character vendors exist and have varied enough inventories that interaction with other players and their characters for mundane items of routine is not necessary, higher value and especially Influenced items are almost exclusive to the player end of the economy except for any new or returning unique items as dispensed by Game Masters.

Because the inventories of closured characters permanently remove high value items out of the economy, inflationary or deflationary spirals are rare and the long-term value of items preserved. Game Masters retain the right to stimulate or contract the economy in any number of ways, but they will remain fictional so that characters themselves may react accordingly.