User contributions for August
22 February 2025
- 03:1103:11, 22 February 2025 diff hist +77 m Stealth and Detection Undo revision 347 by August (talk) Tag: Undo
- 02:2602:26, 22 February 2025 diff hist −77 m Stealth and Detection No edit summary Tags: Reverted Visual edit
- 01:5201:52, 22 February 2025 diff hist +34 m Main Page →THE DOMAINS OF DREAD Tag: Visual edit
- 01:4901:49, 22 February 2025 diff hist +1,863 N Stealth and Detection Created page with "Stealth and its detection thereof has been changed dramatically from vanilla Third Edition in ''The Domains of Dread.'' When a character enters stealth, they become ''<code>hidden</code>,'' unable to be seen by conventional means unless detected. The primary skill for detection is Perception, where the primary skill for stealth is likewise Stealth. Any character can detect another character even if they are not in Detect Mode, but Detect Mode confers addition..." Tag: Visual edit
21 February 2025
- 02:2602:26, 21 February 2025 diff hist −1 m Divine Spells →Evocation Tag: Visual edit
20 February 2025
- 13:0413:04, 20 February 2025 diff hist +3 m Game Rules No edit summary Tag: Visual edit
- 05:1305:13, 20 February 2025 diff hist −5 m Divine Domains No edit summary Tag: Visual edit
- 05:1305:13, 20 February 2025 diff hist −2 m Divine Domains →Protection Tag: Visual edit
- 05:0805:08, 20 February 2025 diff hist +3 m Divine Domains No edit summary Tag: Visual edit
- 02:2302:23, 20 February 2025 diff hist +1 m Spells →Artifice Tag: Visual edit
19 February 2025
- 22:0822:08, 19 February 2025 diff hist +9 m Death, Dying and Maiming →Dying in The Domains of Dread Tag: Visual edit
- 22:0622:06, 19 February 2025 diff hist −5 m Death, Dying and Maiming →Dying in The Domains of Dread Tag: Visual edit
- 22:0522:05, 19 February 2025 diff hist +41 m Death, Dying and Maiming →Maiming and Critical Injuries Tag: Visual edit
- 21:4821:48, 19 February 2025 diff hist −14 m Main Page →THE DOMAINS OF DREAD Tag: Visual edit
- 21:4621:46, 19 February 2025 diff hist 0 m Artificer Formulae August moved page Artifice Formulae to Artificer Formulae without leaving a redirect
- 21:1421:14, 19 February 2025 diff hist +13 m Armor →Shield Families Tag: Visual edit
- 20:5920:59, 19 February 2025 diff hist 0 m Armor →Armor Families Tag: Visual edit
- 20:5120:51, 19 February 2025 diff hist +3 m Armor No edit summary Tags: Manual revert Visual edit
- 20:5120:51, 19 February 2025 diff hist −3 m Armor No edit summary Tags: Reverted Visual edit
- 20:5020:50, 19 February 2025 diff hist −1 m Armor →Armor Families Tag: Visual edit
- 20:4220:42, 19 February 2025 diff hist +2,027 N Armor Created page with "Armor in ''The Domains of Dread'' is the main contributing factor to any character's Armor Class, otherwise denoted as <code>AC</code>. Attackers must beat a target's <code>AC</code> as part of their attack roll in order to hit and deal damage. A character's <code>base AC</code> is <code>10 +/- Dex modifier</code>. They may lose their <code>Dex</code> bonus due to external factors, but will always have negative modifiers applied if present. After their <code>base AC..." Tag: Visual edit
- 19:2419:24, 19 February 2025 diff hist −16 m Maneuvers No edit summary Tag: Visual edit
- 19:1919:19, 19 February 2025 diff hist +4 m Weapons →Weapons in The Domains of Dread Tag: Visual edit
- 17:5817:58, 19 February 2025 diff hist −7 m Races →Halfling Tag: Visual edit
- 16:3416:34, 19 February 2025 diff hist +8 m Weapons →Weapon Species and Families Tag: Visual edit
- 13:5413:54, 19 February 2025 diff hist +4,285 m Weapons →Weapons in The Domains of Dread Tag: Visual edit
- 12:2212:22, 19 February 2025 diff hist +185 m Feats No edit summary Tag: Visual edit
- 12:2012:20, 19 February 2025 diff hist +192 m Feats No edit summary Tag: Visual edit
- 04:0604:06, 19 February 2025 diff hist +13 m Weapons →Weapon Species and Families in The Domains of Dread Tag: Visual edit
- 02:2702:27, 19 February 2025 diff hist 0 m Weapons →Weapon Species and Families in The Domains of Dread Tag: Visual edit
- 02:1602:16, 19 February 2025 diff hist +6,584 N Weapons Created page with "Even the most trivial of encounters in the Realms of Terror permit one be armed, and armed well. == Weapons in ''The Domains of Dread'' == A weapon is any held equipment that deals damage when used directly or with ammunition. Every weapon species belongs both to a weapon family and type. From species the weapon inherits most of its values: base damage die, damage type(s) and weight. A weapon's family determines what ''weapon focus'' feat is required to sp..." Tag: Visual edit
17 February 2025
- 13:2313:23, 17 February 2025 diff hist +27 m Divine Domains No edit summary Tag: Visual edit
7 February 2025
- 13:4113:41, 7 February 2025 diff hist −15 m Classes and Archetypes →Druid (Drd) Tag: Visual edit
- 13:3913:39, 7 February 2025 diff hist −4 m Classes and Archetypes →Classes in The Domains of Dread Tag: Visual edit
5 February 2025
- 15:5615:56, 5 February 2025 diff hist +13 m Classes and Archetypes No edit summary Tag: Visual edit
4 February 2025
- 13:3013:30, 4 February 2025 diff hist +7 m Divine Domains →Artifice Tag: Visual edit
- 13:3013:30, 4 February 2025 diff hist +874 m Divine Domains →Divine Domains in The Domains of Dread Tag: Visual edit
- 13:1813:18, 4 February 2025 diff hist +149 m The Domains of Dread No edit summary Tag: Visual edit
- 13:1013:10, 4 February 2025 diff hist +2,238 N Date and Time Created page with "Time is, seemingly, fungible in the Realms of Terror. Great distances may be crossed in the matter of what feel like hours, and may yet take weeks or even months to return; this elasticity is quite normal to natives beyond the Misty Border, though can be a difficult, uncanny thing for an Outlander to become comfortable with. == Dates in ''The Domains of Dread'' == For numerical dates, ''The Domains of Dread'' is pegged 1:1 with real time or IRT in the t..." Tag: Visual edit
- 12:4312:43, 4 February 2025 diff hist −16 m Main Page →THE DOMAINS OF DREAD Tag: Visual edit
- 12:3912:39, 4 February 2025 diff hist +16 m Spells No edit summary Tag: Visual edit
- 12:3512:35, 4 February 2025 diff hist −92 m Death, Dying and Maiming No edit summary Tag: Visual edit
- 03:1003:10, 4 February 2025 diff hist +4,527 N Death, Dying and Maiming Created page with "Death and the finality thereof is a prevailing theme in the Realms of Terror - there are no resurrections, no regenerations, and the only force seemingly capable of creating spontaneous, true life are the Mists of Death themselves. Despite this, there has never been a shortage of those trying to harness these forces beyond the Misty Border - and never a shortage of unfortunate outcomes. == Death in ''The Domains of Dread'' == ''The Domains of Dread'' is a '''''perma..." Tag: Visual edit
- 01:5601:56, 4 February 2025 diff hist +8 m Occult Spells →Level 6 - 6th Circle Tag: Visual edit
- 01:5401:54, 4 February 2025 diff hist −2 m Backgrounds →Artisan Tag: Visual edit
- 01:5401:54, 4 February 2025 diff hist −2 m Notoriety →Target Notoriety Tag: Visual edit
- 01:5201:52, 4 February 2025 diff hist −48 m Main Page →THE DOMAINS OF DREAD Tag: Visual edit
- 01:4801:48, 4 February 2025 diff hist +35 N Artificer Formulae Created page with "== <code>Level 0 - Primes</code> ==" Tag: Visual edit
- 01:4601:46, 4 February 2025 diff hist +394 m Spells →Spell Types Tag: Visual edit
- 01:0401:04, 4 February 2025 diff hist 0 m Ancient Spells →Level 6 - 6th Circle Tag: Visual edit