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Combined display of all available logs of The Domains of Dread. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 00:06, 5 October 2024 August talk contribs created page Attributes (Created page with "Attributes comprise a character's baseline level of ability across six measurements in ''The Domains of Dread'': <code>Strength</code>, <code>Constitution</code>, <code>Dexterity</code>, <code>Intelligence</code>, <code>Wisdom</code> and <code>Charisma</code>. Their ''attribute score'' identifies to what level a character may be expected to perform at given conditions unforced and unaltered. For every 2 points an attribute score is above 10, their ''modifier'' incre...") Tag: Visual edit
  • 02:58, 21 September 2024 August talk contribs created page Arcane Spells (Created page with "== <code>Level 0 - Cantrips</code> == === Conjuration === * <code>Acid Splash</code>: Orb deals 1d4+1 acid damage. * <code>Ray of Frost</code>: Ray deals 1d4+1 cold damage. === Enchantment === * <code>Daze</code>: Broadcast ''dazes'' 4 HD or less creature. === Evocation === * <code>Electric Jolt</code>: Bolt deals 1d4+1 electrical damage. * <code>Flare</code>: Broadcast ''dazzles'' target. * <code>Light</co...") Tag: Visual edit
  • 02:20, 20 September 2024 August talk contribs created page Ancient Spells (Created page with "The following is the base spellbook for classes that have access to ancient spells, further sorted by spell school and short description. == <code>Level 0 - Cantrips</code> == === Abjuration === * <code>Resistance</code>: Ward on target grants 1 DR/+1 and +1 to saves. === Evocation === * <code>Flare</code>: Broadcast target is ''dazzled.'' * <code>Light</code>: Grants harmless glow to target or...") Tag: Visual edit
  • 17:59, 18 September 2024 August talk contribs created page Conditions and Status Effects (Created page with "Conditions in ''The Domains of Dread'' are any effect affecting a character that always has the same effect, depending on the condition applied. Generally, if a modifier affects a condition, affects all conditions under that "condition family", if there is one. Conditions on this page are grouped by these families. If conditions are part of a numbered list then they align on the same "track" within that condition family. Some features such as spell or spell-like abil...") Tag: Visual edit
  • 16:15, 18 September 2024 August talk contribs created page Maneuvers (Created page with "Maneuvers in ''The Domains of Dread'' are any exceptional abilities which provoke a maneuver challenge check. The target sets the DC of such a check through the following formula: 10 + BAB +/- Strength modifier +/- Dexterity modifier + Deflection AC (minimum +0) + Dodge AC (minimum +0) Conversely, the attacker rolls to succeed through the following formula: d20 + BAB +/- Strength modifier +/- miscellaneous attack modifiers + maneuver challe...") Tag: Visual edit
  • 17:03, 14 September 2024 August talk contribs created page Divine Domains (Created page with "In ''The Domains of Dread,'' every class using the Divine spellbook selects upon character creation two divine domains. One divine domain must be from their ideoligion's associated divine domains but the second is free for the divine caster to choose so long as it is not indicated anathema to their deity or ideoligion, or unique to a different deity or ideoligion. Paladins have access to Good as the...") Tag: Visual edit
  • 00:18, 3 September 2024 73.167.167.149 talk created page Ideoligions (Created page with "== Overview == Insert Rules here. == Supported Ideoligions == === Native Ravenloft === {| class="wikitable sortable" !Name !Alignment !Domains !Anathemas !Favored Weapons !Symbol |- |Ancestral Choir Placeholder | | | | | |- |Divinity of Mankind Placeholder | | | | | |- |Erlin | | | | | |- |Eternal Order | | | | | |- |Ezra | | | | | |- |Hala | | | | | |- |Lakoi Spiritualism | | | | | |- |Law | | | | | |- |Morninglord | | | | | |- |Raz | | | | | |- |Sea of Sorrows Pla...") Tag: Visual edit
  • 20:21, 2 September 2024 August talk contribs created page Notoriety (Created page with "Notoriety, shorthand NR, is the measure of an individual versus the perceptions of the greater public or common society within any given domain. It may be negative or positive; certain qualities which influence NR include a character's race or actions undertaken within a domain that denizens of that domain broadly object to, such as spellcasting in the view of authorities or non-player characters where NR is a factor. Such objectionable actions will...") Tag: Visual edit
  • 15:42, 2 September 2024 August talk contribs created page Alignment (Created page with "Alignment is the measure of an individual or individual institution's position on the ''law-chaos'' and the ''good-evil'' ontological axes. Though characters and their institutions are by necessity subjective, alignment creates objective observations about behaviors with their inherent moral textures. An important fixture in ''The Domains of Dread,'' as the Realms of Terror seek to pull certain individuals to axiom extremes whether good or evil, lawful or chaotic. Ye...") Tag: Visual edit
  • 21:45, 24 August 2024 73.167.167.149 talk created page Economy and Currency (Created page with " Holding coins over a certain amount will start to incur actual weight to the coins (for example, every 25 coins above 500 weight 1 pounds in-engine), and they become an object in your inventory to reflect this. Banks with tax rates exist at every domain to hold excess coins. Silver, but per each domain (hemlocks, raven-claws, cordovan silver?) On entry to new domain, your gold counter is converted into a physical purse of the other currency (so, if you transition...") Tag: Visual edit
  • 01:42, 13 August 2024 August talk contribs created page Skills (Created page with "Skills in ''The Domains of Dread'' are heavily modified from both base Neverwinter Nights and Third Edition sources. Every skill has a primary modifier, listed first, and a secondary modifier listed after (if any). A character's final skill modifier is derived from the following, in order of calculation: # Modifier from primary attribute, whether positive or negative; # Modifier from secondary attribute, if any, maximum +1 (minimum 0); # Modifiers fro...") Tag: Visual edit
  • 12:31, 9 August 2024 August talk contribs created page The Domains of Dread (Created page with "''The Domains of Dread'' is a Neverwinter Nights Persistent World blending a highly modified Third Edition ruleset with the RAVENLOFT campaign setting, pursuing gothic stories and roleplay with real choice and consequence. It began development in early 2024, a major release to the public sought at the end of 2025.") Tag: Visual edit
  • 18:20, 8 August 2024 August talk contribs created page Classes and Archetypes (Created page with "Classes in ''The Domains of Dread'' have been changed significantly from their Third Edition appearances in catering to our design philosophy, the introduction of new features, and pay mind to balance with regards of the reduced level cap of 14. Before we expand into a list of classes available for play, the following are some truths inherent to all classes in ''The Domains of Dread.'' === Archetypes === The cornerstone design of classes in ''The Domains of Dread''...") Tag: Visual edit
  • 17:40, 8 August 2024 August talk contribs created page Spells (Created page with "All spells and spell-like effects in ''The'' ''Domains of Dread'' are subject to their type - in other words, their origin and font of power. Classes who share spell types also share spellbooks. Certain classes or archetypes may have unique spell-like abilities, but all spells are localized to spell type, not class. This is a major divergence from Third Edition rules where spellbooks are, broadly, specific to a spellcas...") Tag: Visual edit
  • 13:21, 8 August 2024 August talk contribs created page Character Creation (Created page with "Every character begins at character creation in ''The Domains of Dread.'' Anyone may freely add more characters to their server vault, though only two may be ever be designated as active and able to leave the out of character experience by the Game Masters at a time. For more information about this process, please see the allowlist article. The following is a step by step summary of the choices available during character creatio...") Tag: Visual edit
  • 03:21, 8 August 2024 August talk contribs created page Races (Created page with "In ''The Domains of Dread,'' race describes a character's genealogical ancestry, likened to that of a species. It does not describe groups on ethnic lines; indeed, ethnicity as a concept is elastic in the Realms of Terror for from the Mists any kind of looking person may emerge be they native or Outlander. No subraces are supported at this time. Races from homebrew or unsupported settings must be identical to one of the following, even if they are fictionally ca...") Tag: Visual edit
  • 01:19, 8 August 2024 August talk contribs created page Glossary (Created page with "The following is a best effort glossary for terms specific to either Ravenloft or ''The Domains of Dread.'' == Story Terms == # ''<code>The Domains of Dread</code>:'' When italicized, referring to the server from which the game is hosted; speaking to the unit as a whole. When not italicized, it is an alias for <code>''Ravenloft''</code>. # ''<code>The Realms of Terror</code>:'' An alias for Ravenloft. The preferred alias when referring to ''<code>Ravenloft</code>''...") Tag: Visual edit
  • 02:28, 6 August 2024 August talk contribs created page Languages (Created page with "Every character in ''The Domains of Dread'' understands Common - known as "the trade tongue" fictionally - unless forfeited during character creation. Those who forfeit this knowledge must learn Common as they would any other foreign language, the mechanisms of which are discussed below. == Allocating Languages == A character may, at any time, allocate knowledge for a language. They will do this by summoning the languages menu using the ''!m language'' command,...") Tag: Visual edit
  • 03:36, 17 July 2024 August talk contribs created page Staff, Requirements and Applications (Created page with "== Server Owner and Operator == The Server Owner and Operator serves as final veto in any disagreement among staff and the last stop for escalation. They are also responsible for ensuring that the server is available and functioning on the bare metal, paying for hardware, providing hosting and disambiguating their vision for ''The Domains of Dread''. There is no requirement, nor application, to be Server Owner and Operator. They alone will choos...") Tag: Visual edit
  • 02:43, 17 July 2024 August talk contribs created page Game Rules (Created page with "The following rules must be observed when playing on ''The Domains of Dread.'' # All messages which are not in character must be demarcated with "// [text]", allowing it to be highlighted as out of character in the chat window. Out of character messages should be broadcast with moderation; any discussion held this way for more than a few messages should be on the Discord, instead. # Should anyone request that you do not send them [Tells], immediately discontinue...") Tag: Visual edit
  • 01:46, 17 July 2024 August talk contribs created page Template:Infobox (Created page with "{{#invoke:Infobox|infobox}}")
  • 01:45, 17 July 2024 August talk contribs created page Module:Infobox (Created page with "-- -- This module implements {{Infobox}} -- local p = {} local args = {} local origArgs = {} local root local function notempty( s ) return s and s:match( '%S' ) end local function fixChildBoxes(sval, tt) if notempty(sval) then local marker = '<span class=special_infobox_marker>' local s = sval s = mw.ustring.gsub(s, '(<%s*[Tt][Rr])', marker .. '%1') s = mw.ustring.gsub(s, '(</[Tt][Rr]%s*>)', '%1' .. marker) if s:match(marker) then s = mw.ustring.gsub(s...")
  • 01:37, 17 July 2024 August talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: Default style for navigation boxes: .navbox { Navbox container style: box-sizing: border-box; border: 1px solid #a2a9b1; width: 100%; clear: both; font-size: 88%; text-align: center; padding: 1px; margin: 1em auto 0; Prevent preceding content from clinging to navboxes: } .navbox .navbox { margin-top: 0; No top margin for nested navboxes: } .navbox + .navbo...")
  • 23:42, 16 July 2024 August talk contribs changed group membership for The Doorman from (none) to administrator, interface administrator and bureaucrat
  • 01:05, 16 July 2024 User account The Doorman talk contribs was created
  • 01:04, 16 July 2024 August talk contribs changed group membership for Limine from (none) to administrator, interface administrator and bureaucrat
  • 01:02, 16 July 2024 User account Limine talk contribs was created
  • 00:53, 16 July 2024 August talk contribs created page Primer (Created page with "= THE DOMAINS OF DREAD: PRIMER = Wow!") Tag: Visual edit
  • 00:38, 16 July 2024 MediaWiki default talk contribs created page Main Page
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