Attributes: Difference between revisions
Created page with "Attributes comprise a character's baseline level of ability across six measurements in ''The Domains of Dread'': <code>Strength</code>, <code>Constitution</code>, <code>Dexterity</code>, <code>Intelligence</code>, <code>Wisdom</code> and <code>Charisma</code>. Their ''attribute score'' identifies to what level a character may be expected to perform at given conditions unforced and unaltered. For every 2 points an attribute score is above 10, their ''modifier'' incre..." |
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=== Dexterity === | === Dexterity === | ||
<code>Dexterity</code> is the measure of the character's ability to move deftly and with agility. Some melee weapon types and most ranged weapon types add a character's <code>Dexterity</code> modifier to the attack and damage matrixes, and a positive modifier is added to a character's base [[ | <code>Dexterity</code> is the measure of the character's ability to move deftly and with agility. Some melee weapon types and most ranged weapon types add a character's <code>Dexterity</code> modifier to the attack and damage matrixes, and a positive modifier is added to a character's base [[Armor|Armor Class]] when not ''flat-footed'' or otherwise denied this bonus. It is added to a character's <code>Reflex</code> save. | ||
=== Intelligence === | === Intelligence === |
Revision as of 00:10, 5 October 2024
Attributes comprise a character's baseline level of ability across six measurements in The Domains of Dread: Strength
, Constitution
, Dexterity
, Intelligence
, Wisdom
and Charisma
. Their attribute score identifies to what level a character may be expected to perform at given conditions unforced and unaltered.
For every 2 points an attribute score is above 10, their modifier increases and vice versa. For example, a character that possesses 16 Wisdom
will have a +3
modifier that influences any check, skill or roll which utilizes Wisdom
in this way, just as their 8 in Charisma
means that they have -1
in those circumstances involving Charisma.
Attributes in The Domains of Dread
Strength
Strength
is the measure of the character's ability to exert physical power, their martial discipline and poise. Many melee weapon types add a character's Strength
modifier to the attack and damage matrixes, and has an influence on the character's maximum carrying capacity in the inventory.
Constitution
Constitution
is the measure of the character's hardiness and ability to withstand system shock. A character's Constitution
modifier is added to their Fortitude
saves and has an influence on how quickly or slowly that character becomes fatigued and exhausted. When leveling up, a character's Constitution
modifier is also added to determine the final amount of HP
that character adds to their total HP
pool.
Dexterity
Dexterity
is the measure of the character's ability to move deftly and with agility. Some melee weapon types and most ranged weapon types add a character's Dexterity
modifier to the attack and damage matrixes, and a positive modifier is added to a character's base Armor Class when not flat-footed or otherwise denied this bonus. It is added to a character's Reflex
save.
Intelligence
Intelligence
is the measure of the character's ability to recall and organize information. Though characters who lack Intelligence
are not required to be by necessity ignorant or illiterate, they will have narrower fields of expertise and knowledge. A character's positive Intelligence
modifier adds to their bank of fluent languages and speed of learning.
Wisdom
Wisdom
is the measure of the character's ability to rely on instinct and practice presence of mind. Important skills related to spotting, like Perception, are tied to Wisdom
.
Charisma
Charisma
is the measure of the character's ability to persuade others, force of personality, and overall presence. Characters do not require Charisma
in order to be attractive or lack thereof to be physically unappealing, but should factor their Charisma
in how they "even the score" in terms of personal mannerisms or matters of speech.