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  • 00:52, 9 April 2025Mist Tokens (hist | edit) ‎[4,017 bytes]August (talk | contribs) (Created page with "Mist Tokens, shorthand MT, are denominations of the account-bound metacurrency in ''The Domains of Dread,'' awarded to players upon character closure, including Dread Figures. Mist Tokens do no expire and they are not capped in any way. They are awarded in increments of 5, where 5 is the lowest cost for an option and 100 the highest. == Earning Mist Tokens == As above, Mist Tokens are bound to the account - that is to say, the CD key...") Tag: Visual edit
  • 01:04, 8 April 2025Crafting and Professions (hist | edit) ‎[4,959 bytes]August (talk | contribs) (Created page with "Crafting in ''The Domains of Dread'' is heavily altered from vanilla Third Edition and Neverwinter Nights sources. There are no conventional skills which govern crafting. Crafting may be initiated from interacting with an associated workbench in the world or bringing up the crafting NUI menu through chat command ''<code>!craft</code>'', short alias ''<code>!c</code>. <code>!profession [shortname or opcode]</code>,'' short alias <code>''!p''</cod...") Tag: Visual edit
  • 03:15, 31 March 2025Chat Commands (hist | edit) ‎[5,938 bytes]August (talk | contribs) (Created page with "Chat commands in ''The Domains of Dread'' are used to perform a plurality of functions which would otherwise be handled by menus. Many of the options listed are also available graphically by summoning the NUI player menu by using ''<code>!menu</code>'' or ''<code>!m</code>,'' but not all. == Command List == === Character === * ''<code>!afk</code>:'' Places marker on character to indicate that the player is away. Clears if character moves, player begins typing, or...") Tag: Visual edit
  • 01:25, 31 March 2025Damage and Combat (hist | edit) ‎[4,766 bytes]August (talk | contribs) (Created page with "In ''The Domains of Dread,'' damage during combat may be either mundane or exceptional, depending on its damage type. Mundane sources of damage are always resisted by untyped <code>DR</code> assuming the source does not have Enhancement Bonus equal to or in excess of its penetration threshold, for example a +1 shortsword piercing <code>5/+1 DR</code>, but not <code>5/- DR</code>. Sources of <code>/- DR</code> may also be called "soak" and stack with each...") Tag: Visual edit
  • 01:19, 25 March 2025Ascetic (hist | edit) ‎[23,420 bytes]August (talk | contribs) (Created page with "Curious is the life of an Ascetic, people who, where faced with the decadence and temptations pervading through the Realms of Terror, do not only turn a blind eye. For them, there is no wine worth drinking, no feast which cannot be gorging, no revelry appropriate to its cost to the self. Instead, so they say, worthiness may be found only in discipline. In refusal, enlightenment. In abstinence, peace. In training, ferocity. Though how the individual Ascetic comes upon the...") Tag: Visual edit
  • 14:30, 22 March 2025Build Restrictions (hist | edit) ‎[1,197 bytes]August (talk | contribs) (Created page with "Due to the completely redesigned ethos for class and archetypes in ''The Domains of Dread,'' there are few arbitrary build restrictions. At present, no character should: # Have an Intelligence score at or below <code>6</code>, the minimum for sapience. # Have more than <code>1</code> manually lowered attribute at or below <code>8</code>. This does not include automatic adjustments due to race or Backgrounds|backg...") Tag: Visual edit
  • 13:01, 21 March 2025Applications and the Allowlist (hist | edit) ‎[10,724 bytes]August (talk | contribs) (Created page with "''The Domains of Dread'' is an '''allowlist-only''' server. Every new character must be applied for in order to be given the ability to leave character creation and the out of character experience using the form initiated on the Discord, even by returning players. Applying for a character prior to creating them in-game is not necessary, but permission to leave into the world by Game Masters can be given only...") Tag: Visual edit
  • 12:26, 21 March 2025Community Guidelines (hist | edit) ‎[2,354 bytes]August (talk | contribs) (Created page with "The following guidelines should be observed when conducting oneself on the Discord or the Forums in ''The Domains of Dread'': # Conduct yourself respectfully as you would in the company of other adults in public. # Do not post text or visual pornography. Do not post visual, sensitive material such as gore, violent engagements, and so on. # If instructed to cease public discussion by staff, cease public discussion. This ma...") Tag: Visual edit
  • 11:51, 21 March 2025Character Restrictions (hist | edit) ‎[4,415 bytes]August (talk | contribs) (Created page with "Any new character created by a player in ''The Domains of Dread'' must observe the following restrictions regarding premise and content: # They are to be at least 18 years of age, or the age of adulthood for their race. They should have the mental and emotional faculties of an adult and be capable of adult decision-making, even if they are expressly considered naive. # The background of the character should have some...") Tag: Visual edit
  • 13:00, 14 March 2025Artificer (hist | edit) ‎[19,827 bytes]August (talk | contribs) (Created page with "Is sufficiently advanced technology - sufficiently advanced ''progress'' - indistinguishable from magic? This and more are the preeminent questions sought to be answered by an Artificer in the Realms of Terror. Across the demiplane there are those whose intellects persist in cajoling them to pursue not higher dimensions of thought, but perfect understanding of Nature through the lens of Art. Physicians, natural philosophers, academics and alienists all may find refuge in...") Tag: Visual edit
  • 01:49, 22 February 2025Stealth and Detection (hist | edit) ‎[1,863 bytes]August (talk | contribs) (Created page with "Stealth and its detection thereof has been changed dramatically from vanilla Third Edition in ''The Domains of Dread.'' When a character enters stealth, they become ''<code>hidden</code>,'' unable to be seen by conventional means unless detected. The primary skill for detection is Perception, where the primary skill for stealth is likewise Stealth. Any character can detect another character even if they are not in Detect Mode, but Detect Mode confers addition...") Tag: Visual edit
  • 20:42, 19 February 2025Armor (hist | edit) ‎[2,064 bytes]August (talk | contribs) (Created page with "Armor in ''The Domains of Dread'' is the main contributing factor to any character's Armor Class, otherwise denoted as <code>AC</code>. Attackers must beat a target's <code>AC</code> as part of their attack roll in order to hit and deal damage. A character's <code>base AC</code> is <code>10 +/- Dex modifier</code>. They may lose their <code>Dex</code> bonus due to external factors, but will always have negative modifiers applied if present. After their <code>base AC...") Tag: Visual edit
  • 02:16, 19 February 2025Weapons (hist | edit) ‎[10,958 bytes]August (talk | contribs) (Created page with "Even the most trivial of encounters in the Realms of Terror permit one be armed, and armed well. == Weapons in ''The Domains of Dread'' == A weapon is any held equipment that deals damage when used directly or with ammunition. Every weapon species belongs both to a weapon family and type. From species the weapon inherits most of its values: base damage die, damage type(s) and weight. A weapon's family determines what ''weapon focus'' feat is required to sp...") Tag: Visual edit
  • 13:10, 4 February 2025Date and Time (hist | edit) ‎[2,129 bytes]August (talk | contribs) (Created page with "Time is, seemingly, fungible in the Realms of Terror. Great distances may be crossed in the matter of what feel like hours, and may yet take weeks or even months to return; this elasticity is quite normal to natives beyond the Misty Border, though can be a difficult, uncanny thing for an Outlander to become comfortable with. == Dates in ''The Domains of Dread'' == For numerical dates, ''The Domains of Dread'' is pegged 1:1 with real time or IRT in the t...") Tag: Visual edit
  • 03:10, 4 February 2025Death, Dying and Maiming (hist | edit) ‎[4,653 bytes]August (talk | contribs) (Created page with "Death and the finality thereof is a prevailing theme in the Realms of Terror - there are no resurrections, no regenerations, and the only force seemingly capable of creating spontaneous, true life are the Mists of Death themselves. Despite this, there has never been a shortage of those trying to harness these forces beyond the Misty Border - and never a shortage of unfortunate outcomes. == Death in ''The Domains of Dread'' == ''The Domains of Dread'' is a '''''perma...") Tag: Visual edit
  • 01:48, 4 February 2025Artificer Formulae (hist | edit) ‎[12,481 bytes]August (talk | contribs) (Created page with "== <code>Level 0 - Primes</code> ==") Tag: Visual edit originally created as "Artifice Formulae"
  • 02:31, 3 February 2025Warlock Invocations (hist | edit) ‎[4,474 bytes]August (talk | contribs) (Created page with "== <code>Least</code> == === Conjuration === * <code>Breath of the Night</code>: As ''thin air.'' * <code>Cocoon of Refuse</code>: Broadcast ''<code>entangles</code>'' target. * <code>Foment Swarm</code>: As ''summon swarm.'' * <code>Sickening Blast</code>: Blast ''<code>sickens</code>'' target. === Divination === * <code>All-Seeing Eyes</code>: Caster gains <code>+2 to Perception, Search</code>. * <code>Dark One's Own Luck</code>: Caster gai...") Tag: Visual edit
  • 14:06, 2 February 2025Experience and Progression (hist | edit) ‎[3,575 bytes]August (talk | contribs) (Created page with "Player characters and non-player characters alike share the concept of having a level in ''The Domains of Dread,'' from 1st to 14th. Player characters will reach at least the 3rd level by the end of character creation and therefore must accumulate experience in order to progress through their remaining levels. == Experience in ''The Domains of Dread'' == There are two primary modalities for experience points in ''The Domains of Dread:'' hostil...") Tag: Visual edit
  • 03:07, 16 January 2025Backgrounds (hist | edit) ‎[23,851 bytes]August (talk | contribs) (Created page with "A player character's background is selected during character creation in ''The Domains of Dread,'' being a representation for a biographical aspect of that character's story prior to being Misted. Every character selects a single background and receives bonuses regarding that background as listed below. While a character is required to select a background from this list, a generic background is also made available for cases where none of the pr...") Tag: Visual edit