Arcane Spells: Difference between revisions

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=== Abjuration ===
=== Abjuration ===


* <code>[[Break Enchantment]]</code>: Radius cures impermanent enchantment, alteration and ''<code>petrification</code>'' on targets.
* <code>[[Break Enchantment]]</code>: Radius cures impermanent enchantment, alteration and ''<code>petrification</code>'' on target.
* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.
* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.
* <code>[[Mind Blank]]</code>: Broadcast restores target's senses and grants <code>+5 to saves against mind-affecting spells, spell-like effects</code>.
* <code>[[Mind Blank]]</code>: Broadcast restores target's senses and grants <code>+5 to saves against mind-affecting spells, spell-like effects</code>.

Latest revision as of 14:02, 11 October 2024

Level 0 - Cantrips

Conjuration

Enchantment

Evocation

  • Flare: Broadcast dazzles target.
  • Light: Grants harmless glow to target or equipment.

Necromancy

  • Disrupt Undead: Ray deals 1d6+1 positive energy damage to target undead.

Transmutation

  • Mage Hand: Broadcast target object weighing 5 pounds or less is moved into caster inventory.
  • Open/Close: Broadcast target item weighing 30 pounds or less is opened or closed.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast holds target door shut.
  • Ironguts: Broadcast target takes 20 on next save to resist nonmagical poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to saves.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.

Conjuration

Divination

  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Sleep: Radius sets 4 HD creatures to sleep.
  • Whelm: Broadcast deals 1d6 subdual damage/2 levels (max 5d6).

Evocation

  • Burning Hands: Cone deals 1d4 fire damage/level (max 5d4).
  • Fire Bolt: Bolt deals 1d6 fire damage/level (max 5d6).
  • Magic Missile: Ray deals 1d4+1 force damage, +1 ray/2 levels (max +4).
  • Shocking Grasp: Touch deals 1d6 electrical damage/level (max 5d6), +2d6 electrical damage against target wearing metal.

Illusion

Necromancy

Transmutation

  • Armor Lock: Broadcast slows target wearing metal, deals 1d4 crushing damage whenever target attacks.

Level 2 - 2nd Circle

Abjuration

  • Arcane Lock: Magical lock appears on broadcast target door, chest or held device.
  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Protection from Arrows: Ward on target grants 20% miss chance to incoming ranged attacks.
  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Conjuration

  • Acid Arrow: Bolt deals 3d6 acid damage, 1d4 acid damage/round.

Divination

Enchantment

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkness: Placed radius manifests magical darkness.

Illusion

  • Blur: Ward on target grants 20% concealment.
  • Hypnotic Pattern: Radius fascinates 2d4+level HD creatures.
  • Invisibility: Ward on target grants invisibility until target attacks.
  • Minor Image: Manifests imaginary sound or sight.

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to Str, Con, Dex, Int, Cha or Wis.
  • Darkvision: Ward on target grants darkvision.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

Conjuration

Divination

Enchantment

  • Deep Slumber: Radius sets 10 HD creatures to sleep.
  • Heroism: Ward on target grants +2 to attack rolls, saves and skill checks.
  • Hold Person: Broadcast paralyzes humanoid.
  • Induce Bloodlust: Ward on target grants +2 to Str and Con, +1 to Will saves, and -2 to AC.
  • Inevitable Defeat: Broadcast deals 2d6 subdual damage/round.

Evocation

  • Fireball: Radius deals 1d6 fire damage/level, burns.
  • Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
  • Lightning Bolt: Bolt deals 1d6 electrical damage/level.

Illusion

Necromancy

Transmutation

  • Crushing Heft: Ward on target doubles threat range on unarmed or bludgeoning weapon.
  • Haste: Ward on target grants haste.
  • Keen Edge: Ward on target doubles threat range on bladed weapon.
  • Magic Weapon, Greater: Ward on target grants +1 enhancement bonus/4 levels on weapon.
  • ... Quiver: Ward on target grants 1d4+1 selected elemental damage on quiver or bolt case.
  • Slow: Radius slows targets.

Level 4 - 4th Circle

Abjuration

Conjuration

Enchantment

Evocation

  • Ice Storm: Cylinder deals 5d6 cold damage.
  • Shout: Cone deals 5d6 sonic damage, deafens.
  • Wall of Fire: Line deals 4d6 fire damage/round, burns.

Illusion

Necromancy

  • Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.
  • Contagion: Broadcast bestows target disease.
  • Enervation: Ray bestows 1d4 negative levels.
  • Fear: Cone frightens 24 HD creatures.
  • Finger of Agony: Touch deals 3d6 necrotic damage/round, nauseates.
  • Mindfrost: Broadcast deals 5d6 cold damage, 1d4 Int damage.

Transmutation

Level 5 - 5th Circle

Abjuration

  • Break Enchantment: Radius cures impermanent enchantment, alteration and petrification on target.
  • Elemental Buffer: Ward on target grants 40/- DR against elemental damage, collapsing after 60 HP.
  • Mind Blank: Broadcast restores target's senses and grants +5 to saves against mind-affecting spells, spell-like effects.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).
  • Cloudkill: Radius gas deals 1d4 Con damage/round and bestows deathwatch. Targets with deathwatch must save or die.
  • Freezing Fog: Radius fog deals 1d6 cold damage/round and knocks targets off-balance, prone.
  • ... Sphere: Orb deals 1d4 selected elemental damage/level, then radius deals 1d4 selected elemental damage/round, bestowing relevant status effect.
  • Summon Monster V: Summons lesser aberration.

Enchantment

Evocation

Illusion

  • Nightmare: Broadcast deals 1d10 untyped damage/3 levels, fatigues.
  • Shadow Conjuration, Greater: Manifests acid arrow, blur, web, or minor globe of invulnerability as illusory variant.

Necromancy

  • Glyph of Pain: Placed radius bestows targets -4 to attack rolls, skill and ability checks when tripped.
  • Night's Caress: Touch deals 1d6 necrotic damage/level, 1d6+2 Con damage to living target.
  • Wave of Fatigue: Cone fatigues targets.

Level 6 - 6th Circle

Abjuration

  • Dispel Magic: Radius or broadcast cancels more magical effects, spells.
  • Globe of Invulnerability: Ward on target prevents spells from 4th Circle and below from affecting.
  • Spell Breach: Broadcast strips more magical defenses on target, bestows -5 SR.

Conjuration

Divination

Enchantment

Evocation

Illusion

  • Shades: Manifests cone of cold, fireball, stoneskin, or wall of fire as illusory variant.

Necromancy

  • Eyebite: Broadcast panics, nauseates or exhausts target over duration.
  • Glyph of Death: Placed radius deals 1d6 negative energy damage/level, bestows deathwatch when tripped. Targets with deathwatch must save or die.
  • Glyph of Fear: Placed radius panics targets when tripped.

Transmutation

Level 7 - 7th Circle

Abjuration

Conjuration

Divination

  • Vision: Broadcast target takes 20 on next 3 rolls.

Enchantment

Evocation

Illusion

Necromancy

  • Glyph of Weakness: Placed radius deals 2d6 Str damage when tripped.
  • Finger of Death: Broadcast deals 10d10 negative energy damage, bestows deathwatch. Targets with deathwatch must save or die.
  • Pulse of Hate: Aura deals 2d6 negative energy damage/round.