Divine Spells: Difference between revisions

From The Domains of Dread
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=== Abjuration ===
=== Abjuration ===


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* <code>[[Benediction]]</code>: Touch target takes 20 on next roll.


=== Conjuration ===
* <code>[[Resist Elements]]</code>: Ward on target grants <code>DR 20/-</code> against elemental damage, collapsing after <code>30 HP</code>.


=== Divination ===
=== Divination ===
* <code>[[Lore of the Gods]]</code>: Ward on caster grants <code>+2 to [[Lore]]</code>.


=== Enchantment ===
=== Enchantment ===
* <code>[[Aid]]</code>: Ward on target grants <code>+1 to attack rolls, saves against fear</code>, <code>1d8 temporary HP</code>.
* <code>[[Hold Person]]</code>: Broadcast ''<code>paralyzes</code>'' humanoid creature.


=== Evocation ===
=== Evocation ===
* <code>[[Blaze of Light]]</code>: Cone ''<code>dazzles</code>'' targets.
* <code>[[Continual Flame]]</code>: Grants permanent colored light to target or equipment.
* <code>[[Darkness]]</code>: Placed radius manifests magical darkness.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, saves</code>. Turn undead checks have <code>+1 DC</code>.
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>.''
* <code>[[Sound Burst]]</code>: Radius deals <code>1d8 sonic damage</code>, ''<code>dazes</code>''.
=== Illusion ===
* <code>[[Silence]]</code>: Radius ''<code>silences</code>''.


=== Necromancy ===
=== Necromancy ===
* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Execration]]</code>: Touch bestows target <code>-2 to saves</code>.
* <code>[[Inflict Moderate Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Negative Energy Ray]]</code>: Ray deals <code>1d6 negative energy damage/2 levels (max 5d6)</code>.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties from target.


=== Transmutation ===
=== Transmutation ===
* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to Str, Con, Dex, Int, Cha or Wis</code>.
* <code>[[Darkvision]]</code>: Ward on target grants darkvision.
* <code>[[Stone Bones]]</code>: Ward on target undead grants <code>+3 natural AC</code>.


== <code>Level 3 - 3rd Circle</code> ==
== <code>Level 3 - 3rd Circle</code> ==

Revision as of 00:32, 11 January 2025

Level 0 - Orisons

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to saves.

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, saves, abilities or skill checks.

Evocation

Necromancy

Transmutation

  • Virtue: Touch target gains 1d4 temporary HP.

Level 1 - 1st Circle

Abjuration

  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Entropic Shield: Ward on target grants 20% miss chance from ranged attacks.
  • Protection: Ward on target grants +1 deflection AC and +1 to saves.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels (max +2).

Conjuration

  • Obscuring Mist: Radius fog grants 20% concealment against outside attacks.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.

Evocation

  • Holy Light - Ray deals 1d6 divine damage/2 levels (max 4d6).
  • Divine Favor - Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).

Necromancy

  • Doom: Broadcast bestows target -2 to attack and damage rolls, saves.

Transmutation

  • Consecrate Weapon - Ward on target grants +1 enhancement bonus, 1d6 divine damage against undead on weapon.

Level 2 - 2nd Circle

Abjuration

  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.

Evocation

  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.

Illusion

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to Str, Con, Dex, Int, Cha or Wis.
  • Darkvision: Ward on target grants darkvision.
  • Stone Bones: Ward on target undead grants +3 natural AC.

Level 3 - 3rd Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation

Level 4 - 4th Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation

Level 5 - 5th Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation

Level 6 - 6th Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation

Level 7 - 7th Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation