Occult Spells: Difference between revisions

From The Domains of Dread
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* <code>[[Grease]]</code>: Radius ''<code>slows</code>'', knocks targets ''<code>off-balance</code>''.
* <code>[[Grease]]</code>: Radius ''<code>slows</code>'', knocks targets ''<code>off-balance</code>''.
* <code>[[Grim Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Grim Armor]]</code>: Ward on target grants <code>+2 armor AC</code>.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% concealment against outside attacks</code>.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks.


=== Divination ===
=== Divination ===
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* <code>[[Esoteric Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>.
* <code>[[Esoteric Missile]]</code>: Ray deals <code>1d4+1 force damage</code>, <code>+1 ray/2 levels (max +4)</code>.
* <code>[[Orphic Light]]</code>: Ray deal <code>1d6 Necrotic damage/2 levels (max 4d6)</code>.
* <code>[[Orphic Light]]</code>: Ray deal <code>1d6 necrotic damage/2 levels (max 4d6)</code>.


=== Necromancy ===
=== Necromancy ===
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* <code>[[Expeditious Retreat]]</code>: Ward on caster grants <code>50% increased movement speed</code>.
* <code>[[Expeditious Retreat]]</code>: Ward on caster grants <code>50% increased movement speed</code>.
* <code>[[Path of Frost]]</code>: Line deals <code>1d4 cold damage/round</code>, ''<code>slows</code>'' targets.
* <code>[[Path of Frost]]</code>: Line deals <code>1d4 cold damage/round</code>, ''<code>slows</code>'' targets.
* <code>[[See Past Sight]]</code>: Ward on target grants darkvision, including piercing magical darkness.
* <code>[[See Past Sight]]</code>: Ward on target grants darkvision, including piercing the effects of magical darkness.


== <code>Level 2 - 2nd Circle</code> ==
== <code>Level 2 - 2nd Circle</code> ==
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* <code>[[Deflect]]</code>: Caster gains <code>+10 untyped AC</code> against next incoming attack.
* <code>[[Deflect]]</code>: Caster gains <code>+10 untyped AC</code> against next incoming attack.
* <code>[[Orphic Shield]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels (max +2)</code>.
* <code>[[Orphic Shroud]]</code>: Ward on caster grants <code>+1 deflection AC/6 levels (max +2)</code>.


* <code>[[Protection from Arrows]]</code>: Ward on target grants <code>20% miss chance</code> to incoming ranged attacks.
* <code>[[Protection from Arrows]]</code>: Ward on target grants <code>20% miss chance</code> to incoming ranged attacks.
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* <code>[[Darkbolt]]</code>: Bolt deals <code>1d8 negative energy damage/2 levels (max 4d8)</code>, ''<code>stuns</code>''.
* <code>[[Darkbolt]]</code>: Bolt deals <code>1d8 negative energy damage/2 levels (max 4d8)</code>, ''<code>stuns</code>''.


* <code>[[Darkness]]</code>: Placed radius manifests magical darkness..
* <code>[[Darkness]]</code>: Placed radius manifests magical darkness.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, saves</code>. Turn undead checks have <code>+1 DC</code>.
* <code>[[Desecrate]]</code>: Radius grants undead <code>+1 to attack and damage rolls, saves</code>. Turn undead checks have <code>+1 DC</code>.
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>''.
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>''.


* <code>[[Veil of Shadow]]</code>: Ward on target grants <code>20% ''concealment''</code>. Not countered by Darkvision.
* <code>[[Veil of Shadow]]</code>: Ward on target grants <code>20% ''concealment''</code> which cannot be pierced except with ''see past sight.''


=== Illusion ===
=== Illusion ===
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* <code>[[Blindness/Deafness]]</code>: Broadcast target is ''<code>blinded</code>'' or ''<code>deafened</code>.''
* <code>[[Blindness/Deafness]]</code>: Broadcast target is ''<code>blinded</code>'' or ''<code>deafened</code>.''
* <code>[[Blood Snow]]</code>: Radius deals <code>1d2 Con damage</code>, ''<code>sickens</code>'', ''<code>nauseates</code>''.
* <code>[[Blood Snow]]</code>: Radius deals <code>1d2 Con damage</code>, ''<code>sickens</code>'', ''<code>nauseates</code>''.
* <code>[[Bone Chill]]</code>: Ray ''pins'' undead.
* <code>[[Bone Chill]]</code>: Ray ''<code>pins</code>'' undead.
* <code>[[Death Knell]]</code>: Touch slays creature of <code>0 HP or less</code>. Caster gains <code>1d8 temporary HP and +2 Str</code>.
* <code>[[Death Knell]]</code>: Touch slays creature of <code>0 HP or less</code>. Caster gains <code>1d8 temporary HP and +2 Str</code>.



Revision as of 13:30, 9 January 2025

Level 0 - Cantrips

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to saves.

Conjuration

Enchantment

Evocation

  • Flare: Broadcast dazzles target.
  • Light: Grants harmless glow to target or equipment.

Necromancy

  • Disrupt Undead: Ray deals 1d6+1 positive energy damage to target undead.

Transmutation

  • Mage Hand: Broadcast target object weighing 5 pounds or less is moved into caster inventory.
  • Open/Close: Broadcast target item weighing 30 pounds or less is opened or closed.

Universal

  • Arcane Mark: Visible or invisible rune containing no more than 6 characters is scribed on an item or into the ground.
  • Prestidigitation: Caster performs harmless, magical trick.

Level 1 - 1st Circle

Abjuration

  • Alarm: Placed radius warns or sounds when tripped.
  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast holds target door shut.
  • Ironguts: Broadcast target takes 20 on next save to resist nonmagical poison.
  • Protection: Ward on target grants +1 deflection AC and +1 to saves.
  • Shield: Ward on target grants +2 shield AC and immunity to magic missile.

Conjuration

  • Grease: Radius slows, knocks targets off-balance.
  • Grim Armor: Ward on target grants +2 armor AC.
  • Obscuring Mist: Radius fog grants 20% concealment against outside attacks.

Divination

  • Grave Strike: Broadcast target gains 1d6 necrotic damage on next 3 attacks.
  • True Strike: Broadcast target takes 20 on next attack roll.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Hypnotize: Radius fascinates 2d4 HD creatures.
  • Sleep: Radius sets 4 HD creatures to sleep.

Evocation

Necromancy

  • Chill Touch: Touch deals 1d6 necrotic damage/level (max 5d6) ,1 Con damage.
  • Doom: Broadcast bestows target -2 to attack and damage rolls, saves.
  • Inflict Light Wounds: Touch deals 1d8 negative energy damage +1/level (max +5).
  • Mollify Undead: Ward on caster causes unintelligent undead of 5 HD or less to ignore them.
  • Necrotic Awareness: Ward on caster identifies hidden undead.

Transmutation

  • Esoteric Weapon: Ward on target grants +1 enhancement bonus on weapon.
  • Expeditious Retreat: Ward on caster grants 50% increased movement speed.
  • Path of Frost: Line deals 1d4 cold damage/round, slows targets.
  • See Past Sight: Ward on target grants darkvision, including piercing the effects of magical darkness.

Level 2 - 2nd Circle

Abjuration

  • Deflect: Caster gains +10 untyped AC against next incoming attack.
  • Orphic Shroud: Ward on caster grants +1 deflection AC/6 levels (max +2).
  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Conjuration

  • Glitterdust: Radius reveals targets, blinds.
  • Summon Swarm: Summons swarm of bats, rats or spiders.
  • Web: Radius slows targets, entangles.

Divination

Enchantment

Evocation

  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Continual Flame: Grants permanent colored light to target or equipment.
  • Darkbolt: Bolt deals 1d8 negative energy damage/2 levels (max 4d8), stuns.
  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.
  • Veil of Shadow: Ward on target grants 20% concealment which cannot be pierced except with see past sight.

Illusion

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to Str, Con, Dex, Int, Cha or Wis.
  • Stone Bones: Ward on target undead grants +3 natural AC.
  • ... Weapon: Ward on target grants 1d4+1 selected elemental damage on weapon.

Level 3 - 3rd Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation

Level 4 - 4th Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation

Level 5 - 5th Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation

Level 6 - 6th Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation

Level 7 - 7th Circle

Abjuration

  • k

Conjuration

Divination

Enchantment

Evocation

Necromancy

Transmutation