Divine Spells: Difference between revisions

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=== Conjuration ===
=== Conjuration ===


* <code>[[Prayer]]</code>: Radius on caster bestows <code>+1 to attack and damage rolls, ability and skill checks, saves</code>. Inverts on enemies.
* <code>[[Prayer]]</code>: Radius on caster bestows <code>+1 to attack and damage rolls, attribute and skill checks, saves</code>. Inverts on enemies.


=== Divination ===
=== Divination ===
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* <code>[[Inflict Serious Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Inflict Serious Wounds]]</code>: Touch deals <code>2d8 negative energy damage</code>, <code>+1/level (max +10)</code>.
* <code>[[Vigor]]</code>: Touch bestows <code>2 fast healing/round</code>.
* <code>[[Vigor]]</code>: Touch bestows <code>2 fast healing</code>.


=== Transmutation ===
=== Transmutation ===
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* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+5 to saves against future ''paralysis, slow, entanglement''</code>''.\''
* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+5 to saves against future ''paralysis, slow, entanglement''</code>''.\''


* <code>[[Lesser Globe of Invulnerability|Globe of Invulnerability, Lesser]]</code>: Ward on target prevents spells from 3rd Circle and below from affecting.
* <code>[[Lesser Globe of Invulnerability|Globe of Invulnerattribute, Lesser]]</code>: Ward on target prevents spells from 3rd Circle and below from affecting.
* <code>[[Mystic Aegis]]</code>: Ward on caster grants <code>SR 7, +1/4 levels</code> against next hostile spell.
* <code>[[Mystic Aegis]]</code>: Ward on caster grants <code>SR 7, +1/4 levels</code> against next hostile spell.


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* <code>[[Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]</code>: Radius deals <code>1d8 negative energy damage, +1/level</code>.
* <code>[[Mass Inflict Light Wounds|Inflict Light Wounds, Mass]]</code>: Radius deals <code>1d8 negative energy damage, +1/level</code>.


* <code>[[Glyph of Pain]]</code>: Placed radius bestows targets <code>-4 to attack rolls, skill and ability checks</code> when tripped.
* <code>[[Glyph of Pain]]</code>: Placed radius bestows targets <code>-4 to attack rolls, skill and attribute checks</code> when tripped.


* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows ''<code>deathwatch</code>''. Targets with deathwatch must save or die.
* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows ''<code>deathwatch</code>''. Targets with deathwatch must save or die.
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=== Abjuration ===
=== Abjuration ===


* <code>[[Field of Scrutiny]]</code>: Placed radius ''<code>reveals</code> <code>invisible</code>'' targets, creatures. ''<code>Ethereal</code>'' targets or creatures are rendered corporeal. Allies within the field have <code>+1</code>, <code>+1/3 levels</code> to Perception.
* <code>[[Field of Scrutiny]]</code>: Placed radius ''<code>reveals</code> <code>invisible</code>'' targets, creatures. ''<code>Ethereal</code>'' targets or creatures are rendered corporeal. Allies within the field have <code>+1</code>, <code>+1/2 levels</code> to Perception.


=== Enchantment ===
=== Enchantment ===
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* <code>[[Glyph of Weakness]]</code>: Placed radius deals <code>2d6 Str damage</code> when tripped
* <code>[[Glyph of Weakness]]</code>: Placed radius deals <code>2d6 Str damage</code> when tripped
* <code>[[Greater Restoration|Restoration, Greater]]</code>: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
* <code>[[Greater Restoration|Restoration, Greater]]</code>: Touch cures impermanent extraordinary, supernatural, and magical penalties from target.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>5 fast healing/round</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>5 fast healing</code>.
* <code>[[Withering Palm]]</code>: Touch deals <code>2 Str, Con damage/2 levels</code>.
* <code>[[Withering Palm]]</code>: Touch deals <code>2 Str, Con damage/2 levels</code>.

Latest revision as of 13:42, 15 January 2025

Level 0 - Orisons

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to saves.

Divination

  • Guidance: Ward on target bestows +1 to next 3 attacks, saves, abilities or skill checks.

Evocation

Necromancy

Transmutation

  • Virtue: Touch target gains 1d4 temporary HP.

Level 1 - 1st Circle

Abjuration

  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Entropic Shield: Ward on target grants 20% miss chance from ranged attacks.
  • Protection: Ward on target grants +1 deflection AC and +1 to saves.
  • Sanctuary: Ward on target causes nearby creatures to ignore them.
  • Shield of Faith: Ward on caster grants +1 deflection AC/6 levels (max +2).

Conjuration

  • Obscuring Mist: Radius fog grants 20% concealment against outside attacks.

Enchantment

  • Bane: Radius on caster bestows targets -1 to attack rolls and saves against fear.
  • Bless: Radius on caster bestows targets +1 to attack rolls and saves against fear.

Evocation

  • Holy Light - Ray deals 1d6 divine damage/2 levels (max 4d6).
  • Divine Favor - Ward on caster bestows +1 to attack and damage rolls/3 levels (max +3).

Necromancy

  • Doom: Broadcast bestows target -2 to attack and damage rolls, saves.

Transmutation

  • Consecrate Weapon - Ward on target grants +1 enhancement bonus, 1d6 divine damage against undead on weapon.

Level 2 - 2nd Circle

Abjuration

  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Divination

Enchantment

  • Aid: Ward on target grants +1 to attack rolls, saves against fear, 1d8 temporary HP.

Evocation

  • Darkness: Placed radius manifests magical darkness.
  • Desecrate: Radius grants undead +1 to attack and damage rolls, saves. Turn undead checks have +1 DC.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.

Illusion

Necromancy

Transmutation

  • Aspect of...: Ward on target grants +3 to Str, Con, Dex, Int, Cha or Wis.
  • Darkvision: Ward on target grants darkvision.
  • Stone Bones: Ward on target undead grants +3 natural AC.

Level 3 - 3rd Circle

Abjuration

  • Clarity: Broadcast cures daze, confusion, shaken on target.
  • Dispel Magic: Radius or broadcast cancels magical effects, spells.
  • Glyph of Warding: Placed radius deals 1d8 selected elemental damage/2 levels (max 4d8) when tripped.

Conjuration

  • Prayer: Radius on caster bestows +1 to attack and damage rolls, attribute and skill checks, saves. Inverts on enemies.

Divination

Evocation

  • Darkfire: Ward on target grants 1d6+1 fire damage on weapon.
  • Invisibility Purge: Aura reveals invisible things, creatures.
  • Searing Light: Ray deals 1d6 divine damage/2 levels (max 5d6), or 1d10 divine damage/2 levels (max 5d10) to undead.

Necromancy

  • Death Ward: Ward on target grants +5 to saves against deathwatch.

Transmutation

  • Magic Vestment: Ward on target bestows +1 untyped AC/3 levels (max +3) to worn armor.
  • Consecrate Weapon, Greater: Ward on target grants +1 enhancement bonus/4 levels (max +3), 1d8 divine damage against undead on weapon.

Level 4 - 4th Circle

Abjuration

  • Alleve Hex: Ward on target neutralizes a lesser hex.
  • Freedom of Movement: Ward on target clears impermanent immobility and grants +5 to saves against future paralysis, slow, entanglement.\

Enchantment

  • Conscience: Broadcast deals 1d6 Wis, Cha damage.
  • Confound: Broadcast bestows -1 to attack rolls made against caster, and caster +1 to attack rolls against target. Stacks up to 2. 2nd stack extends effects to all nearby allies.

Evocation

  • Bleakness: Radius deals 1d6 negative energy damage/round, grants undead +2 turn resistance.
  • Brilliance: Radius deals 1d6 divine damage/round to undead, creates light.
  • Castigate: Radius deafens.
  • Divine Power: Ward on caster grants 1 temporary HP/level (max 10), sets Str to 18 and +1 AB/4 levels.
  • Divine Sacrifice: Caster loses 10 HP to grant 1d6 divine damage on weapon.
  • Hammer of the Gods: Radius deals 1d6 divine damage/2 levels (max 5d6), dazes.
  • ... Vortex: Radius on caster deals 2d8 selected elemental damage, +1/level including to the caster.

Necromancy

Level 5 - 5th Circle

Abjuration

  • Break Enchantment: Radius free targets from impermanent enchantment, alteration and petrification.
  • Divine Resistance: Ward on target bestows 5 SR, +1/level (max +5). Does not stack from other SR sources.
  • Divine Retribution: Ward on caster deals 1d6 divine damage, +1/level to melee attackers.

Divination

Evocation

  • Radiance: Radius deals 1d6 divine damage/round to undead, dazzles, blinds.

Necromancy

  • Glyph of Pain: Placed radius bestows targets -4 to attack rolls, skill and attribute checks when tripped.
  • Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
  • Vigor, Mass: Vigor, as radius.

Transmutation

  • Battletide: Aura grants +1 to saves, attack and damage rolls to caster, reverse to enemies.
  • Vulnerability: Broadcast bestows target -3 to base values from all DR sources (minimum 0).

Level 6 - 6th Circle

Abjuration

Evocation

  • Blade Barrier: Radius deals 1d6 slashing damage/4 levels every round.

Necromancy

  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.

Transmutation

Level 7 - 7th Circle

Abjuration

  • Field of Scrutiny: Placed radius reveals invisible targets, creatures. Ethereal targets or creatures are rendered corporeal. Allies within the field have +1, +1/2 levels to Perception.

Enchantment

  • Glyph of Stunning: Placed radius stuns targets when tripped.
  • Righteous Gaze: Gaze panics target, bestows deathwatch. Targets with deathwatch must save or die.

Evocation

  • Blasphemy: Radius dazes, paralyzes, deals 2d6 Str damage.
  • Righteous Burst: Cone deals 1d8 divine damage, +1/level to enemies, reverse to allies.

Necromancy