Ancient Spells: Difference between revisions

From The Domains of Dread
Created page with "The following is the base spellbook for classes that have access to ancient spells, further sorted by spell school and short description. == <code>Level 0 - Cantrips</code> == === Abjuration === * <code>Resistance</code>: Ward on target grants 1 DR/+1 and +1 to saves. === Evocation === * <code>Flare</code>: Broadcast target is ''dazzled.'' * <code>Light</code>: Grants harmless glow to target or..."
 
 
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The following is the base spellbook for [[Classes and Archetypes|classes]] that have access to ancient spells, further sorted by spell school and short description.
== <code>Level 0 - Cantrips</code> ==
== <code>Level 0 - Cantrips</code> ==


=== Abjuration ===
=== Abjuration ===


* <code>[[Resistance]]</code>: Ward on target grants 1 DR/+1 and +1 to saves.
* <code>[[Resistance]]</code>: Ward on target grants <code>1 DR/+1</code> and <code>+1 to saves</code>.


=== Evocation ===
=== Evocation ===


* <code>[[Flare]]</code>: Broadcast target is ''[[Conditions and Status Effects|dazzled]].''
* <code>[[Flare]]</code>: Broadcast <code>[[Conditions and Status Effects|''dazzles'']]</code> target.
* <code>[[Light]]</code>: Grants harmless glow to target or equipment.
* <code>[[Light]]</code>: Grants harmless glow to target or equipment.


=== Necromancy ===
=== Necromancy ===


* <code>[[Cure Minor Wounds]]</code>: Touch heals 4 HP as positive energy.
* <code>[[Cure Minor Wounds]]</code>: Touch heals <code>4 HP</code> as positive energy.


=== Transmutation ===
=== Transmutation ===


* <code>[[Virtue]]</code>: Touch bestows target 1d4 temporary HP.
* <code>[[Virtue]]</code>: Touch target gains <code>1d4 temporary HP</code>.


== <code>Level 1 - 1st Circle</code> ==
== <code>Level 1 - 1st Circle</code> ==
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=== Abjuration ===
=== Abjuration ===


* <code>[[Endure Elements]]</code>: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
* <code>[[Endure Elements]]</code>: Ward on target grants <code>10/- DR</code> against elemental damage, collapsing after <code>20 HP</code>.
* <code>[[Hold Portal]]</code>:  Broadcast target door is held shut.
* <code>[[Hold Portal]]</code>:  Broadcast target door is held shut.
* <code>[[Ironguts]]</code>: Broadcast target takes 20 on next save to resist nonmagical poison.
* <code>[[Ironguts]]</code>: Broadcast target takes 20 on next save to resist nonmagical poison.
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=== Conjuration ===
=== Conjuration ===


* <code>[[Grease]]</code>: Radius slows, knocks targets ''off-balance''.
* <code>[[Grease]]</code>: Radius <code>''slows''</code>, knocks targets ''<code>off-balance</code>''.
* <code>[[Obscuring Mist]]</code>: Radius fog grants 20% ''concealment'' against outside attacks.
* <code>[[Obscuring Mist]]</code>: Radius fog grants <code>20% ''concealment''</code> against outside attacks.
* <code>[[Summon Creature I]]</code>: Summons minor beast from local ecology.
* <code>[[Summon Creature I]]</code>: Summons minor beast from local ecology.


=== Enchantment ===
=== Enchantment ===


* <code>[[Sleep]]</code>: Radius sets 4 HD creatures to ''sleep.''
* <code>[[Sleep]]</code>: Radius sets <code>4 HD creatures to ''sleep''</code>''.''


=== Evocation ===
=== Evocation ===


* <code>[[Faerie Fire]]</code>: Broadcast target is ''revealed''.
* <code>[[Faerie Fire]]</code>: Broadcast target is ''<code>revealed</code>''.
* <code>[[Produce Flame]]</code>: Ray deals 1d6 fire damage/level (max 3d6), +1/level (max +5).
* <code>[[Produce Flame]]</code>: Ray deals <code>1d6 fire damage/level (max 3d6)</code>, <code>+1/level (max +5)</code>.


=== Necromancy ===
=== Necromancy ===


* <code>[[Cure Light Wounds]]</code>: Touch heals 1d8 HP, +1/level (max +5) as positive energy.
* <code>[[Cure Light Wounds]]</code>: Touch heals <code>1d8 HP, +1/level (max +5)</code> as positive energy.
* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead.
* <code>[[Necrotic Awareness]]</code>: Ward on caster identifies hidden undead.


=== Transmutation ===
=== Transmutation ===


* <code>[[Camouflage]]</code>: Ward on caster grants +3 to [[Stealth]].
* <code>[[Camouflage]]</code>: Ward on caster grants <code>+3 to [[Stealth]]</code>.


* <code>[[Darkvision]]</code>: Ward on target grants darkvision.
* <code>[[Darkvision]]</code>: Ward on target grants darkvision.


* <code>[[Entangle]]</code>: Radius ''entangles'' targets.
* <code>[[Entangle]]</code>: Radius ''<code>entangles</code>'' targets.
* <code>[[Goodberry]]</code>: Produces 4 berries which heal 4 HP each.
* <code>[[Goodberry]]</code>: Produces 4 berries which heal <code>4 HP</code> each.
* <code>[[Hawkeye]]</code>: Ward on target grants +3 to [[Perception]].
* <code>[[Hawkeye]]</code>: Ward on target grants <code>+3 to [[Perception]]</code>.
* <code>[[Longstrider]]</code>: Ward on target grants 10% increased base movement speed.
* <code>[[Longstrider]]</code>: Ward on target grants <code>10% increased base movement speed</code>.
* <code>[[Magic Fang]]</code>: Ward on target grants +1 enhancement bonus on natural weapon.
* <code>[[Magic Fang]]</code>: Ward on target grants <code>+1 enhancement bonus</code> on natural weapon.
* <code>[[Magic Stone]]</code>: Produces 3 stones which deal 1d6+1 bludgeoning damage, doubled against undead when thrown, slung.
* <code>[[Magic Stone]]</code>: Produces 3 stones which deal <code>1d6+1 force damage</code>, doubled against undead when thrown, slung.
* <code>[[Shillelagh]]</code>: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.
* <code>[[Shillelagh]]</code>: Ward on caster grants <code>+1 enhancement bonus</code> on quarterstaff or club, <code>+2d6 bludgeoning damage</code>.


== <code>Level 2 - 2nd Circle</code> ==
== <code>Level 2 - 2nd Circle</code> ==
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=== Abjuration ===
=== Abjuration ===


* <code>[[Resist Elements]]</code>: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.
* <code>[[Resist Elements]]</code>: Ward on target grants <code>DR 20/-</code> against elemental damage, collapsing after <code>30 HP</code>.


=== Conjuration ===
=== Conjuration ===


* <code>[[Glitterdust]]</code>: Radius ''reveals'' targets, ''blinds''.
* <code>[[Glitterdust]]</code>: Radius ''<code>reveals</code>'' targets, ''<code>blinds</code>''.


* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties on target.
* <code>[[Lesser Restoration|Restoration, Lesser]]</code>: Touch cures impermanent, extraordinary penalties on target.
* <code>[[Summon Creature II]]</code>: Summons beast from local ecology.
* <code>[[Summon Creature II]]</code>: Summons beast from local ecology.
* <code>[[Summon Swarm]]</code>: Summons swarm of bats, rats or spiders.
* <code>[[Summon Swarm]]</code>: Summons swarm of bats, rats or spiders.
* <code>[[Web]]</code>: Radius ''slows, entangles'' targets.
* <code>[[Web]]</code>: <span data-darkreader-inline-bgcolor="">Radius </span>''<code>slows</code>'' <span data-darkreader-inline-bgcolor="">targets, </span>''<code>entangles</code>.''


=== Divination ===
=== Divination ===


* <code>[[Aberrant Awareness]]</code>: Ward on caster identifies hidden aberrations.
* <code>[[Aberrant Awareness]]</code>: Ward on caster identifies hidden aberrations.
* <code>[[See Invisibility]]</code>: Ward on target ''reveals invisible'' things, creatures.
* <code>[[See Invisibility]]</code>: Ward on target ''<code>reveals</code> <code>invisible</code>'' things, creatures.


=== Enchantment ===
=== Enchantment ===


* <code>[[Hold Beast]]</code>: Broadcast ''paralyzes'' beast.
* <code>[[Hold Beast]]</code>: Broadcast ''<code>paralyzes</code>'' beast.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants +2 to [[Attributes|Str]] and Con, +1 to Will saves, -2 to AC.
* <code>[[Induce Bloodlust]]</code>: Ward on target grants <code>+2 to [[Attributes|Str]] and Con</code>, <code>+1 to Will saves</code>, <code>-2 to AC</code>.


=== Evocation ===
=== Evocation ===


* <code>[[Flamelash]]</code>: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), ''burns.''
* <code>[[Flamelash]]</code>: Bolt deals <code>2d6 fire damage</code>, <code>+1d6/3 levels (max +3d6)</code>, ''<code>burns</code>.''
* <code>[[Shatter]]</code>: Radius deals 1d4 sonic damage/level (max 6d4), ''deafens.''
* <code>[[Shatter]]</code>: Radius deals <code>1d4 sonic damage/level (max 6d4)</code>, ''<code>deafens</code>.''


=== Necromancy ===
=== Necromancy ===


* <code>[[Thin Air]]</code>: Radius fog deals 1 Str, Con, Int damage.
* <code>[[Thin Air]]</code>: Radius fog deals <code>1 Str, Con, Int damage</code>.


=== Transmutation ===
=== Transmutation ===


* <code>[[Aspect of...]]</code>: Ward on target grants +3 to Str, Con, Dex, Int, Cha or Wis.
* <code>[[Aspect of...]]</code>: Ward on target grants <code>+3 to Str, Con, Dex, Int, Cha or Wis</code>.
* <code>[[Barkskin]]</code>: Ward on target grants +2 natural AC, +1/6 levels (minimum +0).
* <code>[[Barkskin]]</code>: Ward on target grants <code>+2 natural AC</code>, <code>+1/6 levels (minimum +0)</code>.
* <code>[[Chill Metal]]</code>: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
* <code>[[Chill Metal]]</code>: Touch deals <code>3d4 cold damage</code> to target wearing metal, <code>+1d4 cold damage</code> whenever target attacks.
* <code>[[Flamelash]]</code>: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), ''burns.''
* <code>[[Flamelash]]</code>: Bolt deals <code>2d6 fire damage</code>, <code>+1d6/3 levels (max +3d6)</code>, ''<code>burns</code>.''
* <code>[[Heat Metal]]</code>: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
* <code>[[Heat Metal]]</code>: Touch deals <code>3d4 fire damage</code> to target wearing metal, <code>+1d4 fire damage</code> whenever target attacks.
* <code>[[One with the Land]]</code>: Ward on caster grants +2 to [[Handle Animal]], Stealth, [[Handle Device]].
* <code>[[One with the Land]]</code>: Ward on caster grants <code>+2 to [[Handle Animal]]</code>, <code>Stealth</code>, <code>[[Handle Device]]</code>.
* <code>[[Spider Climb]]</code>: Touch target takes 20 on next 3 Acrobatics checks.
* <code>[[Spider Climb]]</code>: Touch target takes 20 on next 3 Acrobatics checks.


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=== Abjuration ===
=== Abjuration ===


* <code>[[Protection from Elements]]</code>: Ward on target grants DR 30/- against elemental damage, collapsing after 40 HP.
* <code>[[Protection from Elements]]</code>: Ward on target grants <code>DR 30/-</code> against elemental damage, collapsing after <code>40 HP</code>.


=== Conjuration ===
=== Conjuration ===


* <code>[[Caustic Gas]]</code>: Radius gas deals 1d6 acid damage/round.
* <code>[[Caustic Gas]]</code>: Radius gas deals <code>1d6 acid damage/round</code>.
* <code>[[Neutralize Poison]]</code>: Touch temporarily suppresses effects of nonmagical poison on target.
* <code>[[Neutralize Poison]]</code>: Touch temporarily suppresses effects of nonmagical poison on target.
* <code>[[Summon Creation III]]</code>: Summons dire beast from local ecology.
* <code>[[Summon Creation III]]</code>: Summons dire beast from local ecology.
* <code>[[Vigor]]</code>: Touch bestows 2 fast healing.
* <code>[[Vigor]]</code>: Touch target gains <code>2 fast healing</code>.


=== Enchantment ===
=== Enchantment ===


* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''fascinates'' target and bestows -2 to saves against mind affecting spells and spell-like effects.
* <code>[[Trance of the Verdant Domain]]</code>: Broadcast ''<code>fascinates</code>'' target and bestows <code>-2 to saves against mind affecting spells, spell-like effects</code>.


=== Evocation ===
=== Evocation ===


* <code>[[Call Lightning]]</code>: Radius deals 1d6 electrical damage/level (max 8d6).
* <code>[[Call Lightning]]</code>: Radius deals <code>1d6 electrical damage/level (max 8d6)</code>.
* <code>[[Combust]]</code>: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, ''burns.''
* <code>[[Combust]]</code>: Broadcast deals <code>2d6+level fire damage</code>, <code>1d4 fire damage/round</code>, ''<code>burns</code>.''
* <code>[[Gust of Wind]]</code>: Radius neutralizes fog or gases and throws targets ''off-balance, prone.''
* <code>[[Gust of Wind]]</code>: Radius neutralizes fog or gases and throws targets ''<code>off-balance</code>, <code>prone</code>.''
* <code>[[Nature's Favor]]</code>: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
* <code>[[Nature's Favor]]</code>: Touch target beast gains <code>+1 to attack and damage rolls/2 levels (max +4)</code>.
* <code>[[Nature's Purity]]</code>: Ray deals 2d6 force damage to undead, doubled against aberrations.
* <code>[[Nature's Purity]]</code>: Ray deals <code>2d6 force damage</code> to undead, doubled against aberrations.


=== Necromancy ===
=== Necromancy ===
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* <code>[[Contagion]]</code>: Broadcast bestows target disease.
* <code>[[Contagion]]</code>: Broadcast bestows target disease.


* <code>[[Cure Moderate Wounds]]</code>: Touch heals 2d8 HP, +1/level (max +10) as positive energy.
* <code>[[Cure Moderate Wounds]]</code>: Touch heals <code>2d8 HP, +1/level (max +10)</code> as positive energy.
* <code>[[Healing Sting]]</code>: Bolt deals 1d6 poison damage, +1/level (max +6), heals caster for equal amount.
* <code>[[Healing Sting]]</code>: Bolt deals <code>1d6 poison damage</code>, <code>+1/level (max +6)</code>, heals caster for equal amount.
* <code>[[Infestation of Maggots]]</code>: Touch deals 1d4 Con damage/round.
* <code>[[Infestation of Maggots]]</code>: Touch deals <code>1d4 Con damage/round</code>.
* <code>[[Poison]]</code>: Touch bestows target nonmagical poison.
* <code>[[Poison]]</code>: Touch bestows target nonmagical poison.


=== Transmutation ===
=== Transmutation ===


* <code>[[Magic Fang, Greater]]</code>: Ward on target grants +1 enhancement bonus/4 levels on natural weapon.
* <code>[[Magic Fang, Greater]]</code>: Ward on target grants <code>+1 enhancement bonus/4 levels</code> on natural weapon.


* <code>[[Quillfire]]</code>: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 Str damage.
* <code>[[Quillfire]]</code>: Broadcast deals <code>1d8 poison damage, +1/2 levels (max +4)</code>, <code>1d6 Str damage</code>.


* <code>[[Spike Growth]]</code>: Radius deals 1d4 piercing damage/3 levels, ''pins.''
* <code>[[Spike Growth]]</code>: Radius deals <code>1d4 piercing damage/3 levels</code>, ''<code>pins</code>.''
* <code>[[Thornskin]]</code>: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.
* <code>[[Thornskin]]</code>: Ward on caster grants <code>1d6+5 piercing damage</code> to unarmed attacks.


== <code>Level 4 - 4th Circle</code> ==
== <code>Level 4 - 4th Circle</code> ==
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* <code>[[Dispel Magic]]</code>: Radius or broadcast cancels magical effects, spells.
* <code>[[Dispel Magic]]</code>: Radius or broadcast cancels magical effects, spells.
* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants +5 to saves against future ''paralysis, slow, entanglement.''
* <code>[[Freedom of Movement]]</code>: Ward on target clears impermanent immobility and grants <code>+5 to saves against future ''paralysis, slow, entanglement''</code>''.''


* <code>[[Neutralize Hex]]</code>: Touch temporarily suppresses effects of a lesser hex on target.
* <code>[[Neutralize Hex]]</code>: Touch temporarily suppresses effects of a lesser hex on target.
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=== Conjuration ===
=== Conjuration ===


* <code>[[Arc of Lightning]]</code>: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).
* <code>[[Arc of Lightning]]</code>: Broadcast deals <code>1d6 electrical damage</code>, repeating every bounce <code>between two or more targets (max 10d6)</code>.


* <code>[[Blight]]</code>: Radius deals 1d8 poison damage/round, ''sickens, nauseates.''
* <code>[[Blight]]</code>: Radius deals <code>1d8 poison damage/round</code>, ''<code>sickens</code>, <code>nauseates</code>.''
* <code>[[Hurtling Stone]]</code>: Line deals 6d6 bludgeoning damage, knocks targets ''off-balance'', ''prone''.
* <code>[[Hurtling Stone]]</code>: Line deals <code>6d6 bludgeoning damage</code>, knocks targets ''<code>off-balance</code>'', ''<code>prone</code>''.
* <code>[[Wall of Water]]</code>: Line deals 2d6 crushing damage/round, ''slows''.
* <code>[[Wall of Water]]</code>: Line deals <code>2d6 crushing damage/round</code>, ''<code>slows</code>''.


=== Enchantment ===
=== Enchantment ===


* <code>[[Hold Monster]]</code>: Broadcast ''paralyzes'' creature.
* <code>[[Hold Monster]]</code>: Broadcast ''<code>paralyzes</code>'' creature.


=== Evocation ===
=== Evocation ===


* <code>[[Ice Storm]]</code>: Cylinder deals 5d6 cold damage.
* <code>[[Ice Storm]]</code>: Cylinder deals <code>5d6 cold damage</code>.
* <code>[[Pillar of the Primordial]]</code>: Radius deals 1d6 primeval damage/level (max 10d6).
* <code>[[Pillar of the Primordial]]</code>: Radius deals <code>1d6 primeval damage/level (max 10d6)</code>.
* <code>[[Scalding Steam]]</code>: Radius deals 2d6 fire damage/round, ''blinds.''
* <code>[[Scalding Steam]]</code>: Radius deals <code>2d6 fire damage/round</code>, ''<code>blinds</code>.''


=== Necromancy ===
=== Necromancy ===


* <code>[[Bubbling Poison]]</code>: Touch deals 1d4 Con damage/round.
* <code>[[Bubbling Poison]]</code>: Touch deals <code>1d4 Con damage/round</code>.


* <code>[[Burning Blood]]</code>: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, ''burns.''
* <code>[[Burning Blood]]</code>: Broadcast deals <code>1d6 acid damage and 1d6 fire damage/round</code>, ''<code>burns</code>.''


* <code>[[Cure Serious Wounds]]</code>: Touch heals 3d8 HP, +1/level (max +10) as positive energy.
* <code>[[Cure Serious Wounds]]</code>: Touch heals <code>3d8 HP, +1/level (max +10)</code> as positive energy.


=== Transmutation ===
=== Transmutation ===


* <code>[[Mass Camouflage|Camouflage, Mass]]</code>: ''Camouflage,'' as radius.
* <code>[[Mass Camouflage|Camouflage, Mass]]</code>: ''Camouflage,'' as radius.
* <code>[[Languor]]</code>: Ray deals 1d6+1 Str damage, ''slows.''
* <code>[[Languor]]</code>: Ray deals <code>1d6+1 Str damage</code>, ''<code>slows</code>.''
* <code>[[Rusting Grasp]]</code>: Touch deals 3d6 acid damage, -1 AC to target wearing metal.
* <code>[[Rusting Grasp]]</code>: Touch deals <code>3d6 acid damage</code>, <code>-1 AC</code> to target wearing metal.


== <code>Level 5 - 5th Circle</code> ==
== <code>Level 5 - 5th Circle</code> ==
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=== Abjuration ===
=== Abjuration ===


* <code>[[Nature's Resistance]]</code>: Ward on target bestows 5 SR, +1/level (max +5).
* <code>[[Nature's Resistance]]</code>: Ward on target bestows <code>5 SR</code>, <code>+1/2 levels (max +5)</code>.


=== Conjuration ===
=== Conjuration ===


* <code>[[Cocoon]]</code>: Broadcast target is ''paralyzed'' but gains fast healing 10, 15 DR/-. Nonmagical diseases and poisons are cured.
* <code>[[Cocoon]]</code>: Broadcast target is ''<code>paralyzed</code>'' but gains <code>fast healing 10</code>, <code>15 DR/-</code>. Nonmagical diseases and poisons are cured.
* <code>[[Energy Siphon]]</code>: Ward on caster heals 1 HP/spell level per nearby cast, collapsing after 50 HP.
* <code>[[Energy Siphon]]</code>: Ward on caster heals <code>1 HP/spell level</code> per nearby cast, collapsing after <code>50 HP</code>.
* <code>[[Quill Blast]]</code>: ''Quillfire,'' as cone.
* <code>[[Quill Blast]]</code>: ''Quillfire,'' as cone.
* <code>[[Vine Mine]]</code>: Placed radius ''entangles, slows'' targets when tripped.
* <code>[[Vine Mine]]</code>: Placed radius ''<code>entangles</code>, <code>slows</code>'' targets when tripped.


=== Evocation ===
=== Evocation ===


* <code>[[Call Lightning Storm]]</code>: Radius deals 2d6 electrical damage/2 levels.
* <code>[[Call Lightning Storm]]</code>: Radius deals <code>2d6 electrical damage/2 levels</code>.
* <code>[[Nature's Hallow]]</code>: Radius grants humanoids and beasts +2 to attack and damage rolls, +3 untyped AC.
* <code>[[Nature's Hallow]]</code>: Placed radius grants humanoids and beasts <code>+2 to attack and damage rolls</code>, <code>+3 untyped AC</code>.
* <code>[[Wall of Fire]]</code>: Line deals 4d6 fire damage/round, ''burns.''
* <code>[[Wall of Fire]]</code>: Line deals <code>4d6 fire damage/round</code>, ''<code>burns</code>.''


=== Illusion ===
=== Illusion ===


* <code>[[Nightmare]]</code>: Broadcast deals 1d10 untyped damage/3 levels, ''fatigues''.
* <code>[[Nightmare]]</code>: Broadcast deals <code>1d10 untyped damage/3 levels</code>, ''<code>fatigues</code>''.


=== Necromancy ===
=== Necromancy ===


* <code>[[Cure Critical Wounds]]</code>: Touch heals 4d8 HP, +1/level as positive energy.
* <code>[[Cure Critical Wounds]]</code>: Touch heals <code>4d8 HP, +1/level</code> as positive energy.


* <code>[[Death Ward]]</code>: Ward on target grants +5 to saves against deathwatch.
* <code>[[Death Ward]]</code>: Ward on target grants <code>+5 to saves against ''deathwatch''</code>.
* <code>[[Seal Beast Wounds]]</code>: Touch target beast gains 3 fast healing.
* <code>[[Seal Beast Wounds]]</code>: Touch target beast gains <code>3 fast healing</code>.
* <code>[[Slay Living]]</code>: Touch deals 3d6 negative energy damage, +1/level, bestows ''deathwatch.'' Targets with ''deathwatch'' must save or die.
* <code>[[Slay Living]]</code>: Touch deals <code>3d6 negative energy damage, +1/level</code>, bestows <code>''deathwatch''</code>''.'' Targets with ''deathwatch'' must save or die.
* <code>[[Undeath to Death]]</code>: Radius destroys 10 HD or less undead.
* <code>[[Undeath to Death]]</code>: Radius destroys <code>10 HD</code> or less undead.


=== Transmutation ===
=== Transmutation ===


* <code>[[Fire in the Blood]]</code>: Ward on caster deals 1d4+1 fire damage and 1d4+1 acid damage to melee attackers.
* <code>[[Fire in the Blood]]</code>: Ward on caster deals <code>1d4+1 fire damage</code> and <code>1d4+1 acid damage</code> to melee attackers.
* <code>[[Inferno]]</code>: Broadcast deals 2d6 fire damage/round, ''burns.''
 
* <code>[[Mass Longstrider|Longstrider, Mass]]</code>: Longstrider, as radius.
* <code>[[Inferno]]</code>: Broadcast deals <code>2d6 fire damage/round</code>, ''<code>burns</code>.''
 
* <code>[[Mass Longstrider|Longstrider, Mass]]</code>: ''Longstrider'', as radius.
* <code>[[Poison Thorns]]</code>: Ward on caster bestows nonmagical poison to melee attackers.
* <code>[[Poison Thorns]]</code>: Ward on caster bestows nonmagical poison to melee attackers.
* <code>[[Stoneskin]]</code>: Ward on target grants DR 10/+2, collapsing after 70 HP.
* <code>[[Stoneskin]]</code>: Ward on target grants <code>DR 10/+2</code>, collapsing after <code>70 HP</code>.


== <code>Level 6 - 6th Circle</code> ==
== <code>Level 6 - 6th Circle</code> ==
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* <code>[[Greater Dispel Magic|Dispel Magic, Greater]]</code>: Radius or broadcast cancels more magical effects, spells.
* <code>[[Greater Dispel Magic|Dispel Magic, Greater]]</code>: Radius or broadcast cancels more magical effects, spells.
* <code>[[Elemental Buffer]]</code>: Ward on target grants 40/- DR against elemental damage, collapsing after 60 HP.
* <code>[[Elemental Buffer]]</code>: Ward on target grants <code>40/- DR</code> against elemental damage, collapsing after <code>60 HP</code>.
* <code>[[Mass Resist Elements|Resist Elements, Mass]]</code>: ''Resist Elements,'' as radius.
* <code>[[Mass Resist Elements|Resist Elements, Mass]]</code>: ''Resist elements,'' as radius.


=== Conjuration ===
=== Conjuration ===


* <code>[[Cometfall]]</code>: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets ''prone.''
* <code>[[Cometfall]]</code>: Radius dispels magical darkness, deals <code>2d8 primeval damage</code>, knocks targets ''<code>prone</code>.''
* <code>[[Stonehold]]</code>: Radius fog ''paralyzes'' targets''.''
* <code>[[Stonehold]]</code>: Radius fog ''<code>paralyzes</code>'' targets''.''


=== Evocation ===
=== Evocation ===


* <code>[[Anger of the Noonday Sun]]</code>: Radius on caster deals 1d6 primeval damage/level to undead, ''blinds.''
* <code>[[Anger of the Noonday Sun]]</code>: Radius on caster deals <code>1d6 primeval damage/level</code> to undead, ''<code>blinds</code>.''
* <code>[[Miasma]]</code>: Broadcast deals 1d4 Con damage/round, ''silences.''
* <code>[[Miasma]]</code>: Broadcast deals <code>1d4 Con damage/round</code>, ''<code>silences</code>.''
* <code>[[Tidal Surge]]</code>: Cylinder deals 1d8 crushing damage/2 levels, knocks targets ''prone.''
* <code>[[Tidal Surge]]</code>: Cylinder deals <code>1d8 crushing damage/2 levels</code>, knocks targets ''<code>prone</code>.''


=== Necromancy ===
=== Necromancy ===


* <code>[[Mass Cure Light Wounds|Cure Light Wounds, Mass]]</code>: Radius heals 1d8 HP, +1/level as positive energy.
* <code>[[Mass Cure Light Wounds|Cure Light Wounds, Mass]]</code>: Radius heals <code>1d8 HP, +1/level</code> as positive energy.
* <code>[[Pox]]</code>: Radius on caster deals 1d4 Con damage.
* <code>[[Pox]]</code>: Radius on caster deals <code>1d4 Con damage</code>.
* <code>[[Seal Wounds]]</code>: Touch target gains 5 fast healing.
* <code>[[Seal Wounds]]</code>: Touch target gains <code>5 fast healing</code>.


=== Transmutation ===
=== Transmutation ===
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* <code>[[Mass Aspect of ...|Aspect of ..., Mass]]</code>: ''Aspect of ...,'' as radius.  
* <code>[[Mass Aspect of ...|Aspect of ..., Mass]]</code>: ''Aspect of ...,'' as radius.  


* <code>[[Crumble]]</code>: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
* <code>[[Crumble]]</code>: Broadcast deals <code>1d6 sonic damage/level</code> to target wearing metal or construct.
* <code>[[Drown]]</code>: Broadcast deals 3/4ths current HP as crushing damage to living target.
* <code>[[Drown]]</code>: Broadcast deals <code>3/4ths current HP crushing damage</code> to living target.
* <code>[[Ironwood]]</code>: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
* <code>[[Ironwood]]</code>: Ward on target grants <code>+3 enhancement bonus</code>, <code>+1d6 primeval damage</code> on wooden weapon.
* <code>[[Greater Stoneskin|Stoneskin, Greater]]</code>: Ward on target grants DR 15/+3, collapsing after 110 HP.
* <code>[[Greater Stoneskin|Stoneskin, Greater]]</code>: Ward on target grants <code>DR 15/+3</code>, collapsing after <code>110 HP</code>.
* <code>[[Stone to Flesh]]</code>: Broadcast cures permanent ''petrification'' on target.
* <code>[[Stone to Flesh]]</code>: Broadcast cures permanent ''<code>petrification</code>'' on target.


== <code>Level 7 - 7th Circle</code> ==
== <code>Level 7 - 7th Circle</code> ==
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=== Conjuration ===
=== Conjuration ===


* <code>[[Poison Vines]]</code>: Placed radius bestows nonmagical poison, ''entangles, slows'' targets when tripped.
* <code>[[Poison Vines]]</code>: Placed radius bestows nonmagical poison, ''<code>entangles</code>, <code>slows</code>'' targets when tripped.
* <code>[[Creeping Doom]]</code>: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, ''slows, fatigues.''
* <code>[[Creeping Doom]]</code>: Radius deals <code>1d20 piercing damage</code>, <code>1d6 piercing damage/round</code>, ''<code>slows</code>, <code>fatigues</code>.''


=== Divination ===
=== Divination ===


* <code>[[True Seeing]]</code>: Ward on target grants +4 to Perception, reveals invisible objects, creatures.
* <code>[[True Seeing]]</code>: Ward on target grants <code>+4 to Perception</code>, ''<code>reveals</code>'' invisible objects, creatures.


=== Evocation ===
=== Evocation ===


* <code>[[Great Thunderclap]]</code>: Radius ''stuns, deafens'' and knocks targets ''prone.''
* <code>[[Great Thunderclap]]</code>: Radius ''<code>stuns</code>, <code>deafens</code>'' and knocks targets ''<code>prone</code>.''
* <code>[[Primordial Storm]]</code>: Radius deals 1d6 primeval damage/level.
* <code>[[Primordial Storm]]</code>: Radius deals <code>1d6 primeval damage/level</code>.


=== Necromancy ===
=== Necromancy ===


* <code>[[Harm]]</code>: Touch deals 7 negative energy damage/level.
* <code>[[Harm]]</code>: Touch deals <code>7 negative energy damage/level</code>.
* <code>[[Heal]]</code>: Touch heals 7 HP/level as positive energy.
* <code>[[Heal]]</code>: Touch heals <code>7 HP/level</code> as positive energy.


=== Transmutation ===
=== Transmutation ===


* <code>[[Aura of Vitality]]</code>: Aura bestows +3 to Con, Dex, Str.
* <code>[[Aura of Vitality]]</code>: Aura bestows <code>+3 to Con, Dex, Str</code>.
* <code>[[Nature's Balance]]</code>: Radius bestows -5 SR to enemies, heals allies 2d8 as positive energy.
* <code>[[Nature's Balance]]</code>: Radius bestows <code>-5 SR</code> to enemies, heals allies <code>2d8 HP</code> as positive energy.

Latest revision as of 01:52, 15 October 2024

Level 0 - Cantrips

Abjuration

  • Resistance: Ward on target grants 1 DR/+1 and +1 to saves.

Evocation

Necromancy

Transmutation

  • Virtue: Touch target gains 1d4 temporary HP.

Level 1 - 1st Circle

Abjuration

  • Endure Elements: Ward on target grants 10/- DR against elemental damage, collapsing after 20 HP.
  • Hold Portal: Broadcast target door is held shut.
  • Ironguts: Broadcast target takes 20 on next save to resist nonmagical poison.

Conjuration

Enchantment

  • Sleep: Radius sets 4 HD creatures to sleep.

Evocation

Necromancy

Transmutation

  • Entangle: Radius entangles targets.
  • Goodberry: Produces 4 berries which heal 4 HP each.
  • Hawkeye: Ward on target grants +3 to Perception.
  • Longstrider: Ward on target grants 10% increased base movement speed.
  • Magic Fang: Ward on target grants +1 enhancement bonus on natural weapon.
  • Magic Stone: Produces 3 stones which deal 1d6+1 force damage, doubled against undead when thrown, slung.
  • Shillelagh: Ward on caster grants +1 enhancement bonus on quarterstaff or club, +2d6 bludgeoning damage.

Level 2 - 2nd Circle

Abjuration

  • Resist Elements: Ward on target grants DR 20/- against elemental damage, collapsing after 30 HP.

Conjuration

Divination

Enchantment

Evocation

  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Shatter: Radius deals 1d4 sonic damage/level (max 6d4), deafens.

Necromancy

  • Thin Air: Radius fog deals 1 Str, Con, Int damage.

Transmutation

  • Aspect of...: Ward on target grants +3 to Str, Con, Dex, Int, Cha or Wis.
  • Barkskin: Ward on target grants +2 natural AC, +1/6 levels (minimum +0).
  • Chill Metal: Touch deals 3d4 cold damage to target wearing metal, +1d4 cold damage whenever target attacks.
  • Flamelash: Bolt deals 2d6 fire damage, +1d6/3 levels (max +3d6), burns.
  • Heat Metal: Touch deals 3d4 fire damage to target wearing metal, +1d4 fire damage whenever target attacks.
  • One with the Land: Ward on caster grants +2 to Handle Animal, Stealth, Handle Device.
  • Spider Climb: Touch target takes 20 on next 3 Acrobatics checks.

Level 3 - 3rd Circle

Abjuration

Conjuration

Enchantment

Evocation

  • Call Lightning: Radius deals 1d6 electrical damage/level (max 8d6).
  • Combust: Broadcast deals 2d6+level fire damage, 1d4 fire damage/round, burns.
  • Gust of Wind: Radius neutralizes fog or gases and throws targets off-balance, prone.
  • Nature's Favor: Touch target beast gains +1 to attack and damage rolls/2 levels (max +4).
  • Nature's Purity: Ray deals 2d6 force damage to undead, doubled against aberrations.

Necromancy

Transmutation

  • Quillfire: Broadcast deals 1d8 poison damage, +1/2 levels (max +4), 1d6 Str damage.
  • Spike Growth: Radius deals 1d4 piercing damage/3 levels, pins.
  • Thornskin: Ward on caster grants 1d6+5 piercing damage to unarmed attacks.

Level 4 - 4th Circle

Abjuration

  • Dispel Magic: Radius or broadcast cancels magical effects, spells.
  • Freedom of Movement: Ward on target clears impermanent immobility and grants +5 to saves against future paralysis, slow, entanglement.
  • Neutralize Hex: Touch temporarily suppresses effects of a lesser hex on target.

Conjuration

  • Arc of Lightning: Broadcast deals 1d6 electrical damage, repeating every bounce between two or more targets (max 10d6).
  • Blight: Radius deals 1d8 poison damage/round, sickens, nauseates.
  • Hurtling Stone: Line deals 6d6 bludgeoning damage, knocks targets off-balance, prone.
  • Wall of Water: Line deals 2d6 crushing damage/round, slows.

Enchantment

Evocation

Necromancy

  • Burning Blood: Broadcast deals 1d6 acid damage and 1d6 fire damage/round, burns.

Transmutation

Level 5 - 5th Circle

Abjuration

Conjuration

  • Cocoon: Broadcast target is paralyzed but gains fast healing 10, 15 DR/-. Nonmagical diseases and poisons are cured.
  • Energy Siphon: Ward on caster heals 1 HP/spell level per nearby cast, collapsing after 50 HP.
  • Quill Blast: Quillfire, as cone.
  • Vine Mine: Placed radius entangles, slows targets when tripped.

Evocation

Illusion

  • Nightmare: Broadcast deals 1d10 untyped damage/3 levels, fatigues.

Necromancy

  • Death Ward: Ward on target grants +5 to saves against deathwatch.
  • Seal Beast Wounds: Touch target beast gains 3 fast healing.
  • Slay Living: Touch deals 3d6 negative energy damage, +1/level, bestows deathwatch. Targets with deathwatch must save or die.
  • Undeath to Death: Radius destroys 10 HD or less undead.

Transmutation

  • Fire in the Blood: Ward on caster deals 1d4+1 fire damage and 1d4+1 acid damage to melee attackers.
  • Inferno: Broadcast deals 2d6 fire damage/round, burns.

Level 6 - 6th Circle

Abjuration

Conjuration

  • Cometfall: Radius dispels magical darkness, deals 2d8 primeval damage, knocks targets prone.
  • Stonehold: Radius fog paralyzes targets.

Evocation

  • Anger of the Noonday Sun: Radius on caster deals 1d6 primeval damage/level to undead, blinds.
  • Miasma: Broadcast deals 1d4 Con damage/round, silences.
  • Tidal Surge: Cylinder deals 1d8 crushing damage/2 levels, knocks targets prone.

Necromancy

Transmutation

  • Crumble: Broadcast deals 1d6 sonic damage/level to target wearing metal or construct.
  • Drown: Broadcast deals 3/4ths current HP crushing damage to living target.
  • Ironwood: Ward on target grants +3 enhancement bonus, +1d6 primeval damage on wooden weapon.
  • Stoneskin, Greater: Ward on target grants DR 15/+3, collapsing after 110 HP.
  • Stone to Flesh: Broadcast cures permanent petrification on target.

Level 7 - 7th Circle

Conjuration

  • Poison Vines: Placed radius bestows nonmagical poison, entangles, slows targets when tripped.
  • Creeping Doom: Radius deals 1d20 piercing damage, 1d6 piercing damage/round, slows, fatigues.

Divination

  • True Seeing: Ward on target grants +4 to Perception, reveals invisible objects, creatures.

Evocation

Necromancy

  • Harm: Touch deals 7 negative energy damage/level.
  • Heal: Touch heals 7 HP/level as positive energy.

Transmutation